Available to hire
I’m a writer and narrative designer with a strong respect for structure and character nuance, focused on keeping players at the heart of the story. I enjoy collaborating across disciplines to create engaging, reactive experiences that feel well-crafted and emotionally grounded.
Experience Level
Work Experience
Writer (Hangar 13 role: narrative and scripting) at Hangar 13
January 20, 2023 - PresentResponsible for writing on Hangar 13’s latest release, including cinematic and mission scripts, in-game notes, tooltips, and encyclopedic entries. Also works with Unreal Engine to implement texts. Began work on The Old Country during the early production phase and gained experience across the production lifecycle; includes research to ensure appropriate historical accuracy while maintaining the franchise’s tone and player-pulpy appeal.
Writer / Narrative Designer at Hangar 13
January 1, 2023 - PresentResponsible for writing on Hangar 13’s latest release, the Mafia franchise entry set in early 20th-century Sicily. Writes both cinematic and mission scripts, as well as in-game notes, tooltips, and encyclopedic entries. Supports Unreal Engine text implementation. Worked on The Old Country during early production and gained experience across the full production cycle; also performs historical research to ensure period-appropriate accuracy while maintaining the franchise’s signature pulp charm.
Writer (Narrative & Mission Scripts; In-game Texts) at Hangar 13
January 1, 2023 - PresentResponsible for writing on Hangar 13’s latest release, the Mafranchaise franchise title set in early 20th-century Sicily. Wrote cinematic and mission scripts, in-game notes, tooltips, and encyclopedic entries. Also assisted Unreal Engine in implementing said texts. Worked on The Old Country during early production and has gained experience across the full production cycle for titles within this scope. Requires research to ensure historical appropriateness while balancing that with the franchise’s pulp charm so fans get the expected flavour.
Narrative Designer at Flavourworks
April 1, 2020 - December 1, 2022Worked across a range of genres including horror, heist, noir, and mystery, spanning mobile, console, and PC interactive live-action titles. Applied games design principles to narrative decisions, avoided player/character dissonance, and contributed throughout the production pipeline including internal pitching and third-party publisher pre-production development (e.g., game bible scripting, visual scripting, and related documentation).
Narrative / Copywriting Role at Harry Schoffield Lo ndon
November 1, 2017 - May 1, 2020Wrote promotional website copy for a mobile strategy game set in the Warhammer universe, aligned with Warhammer lore and researched source material. Prepared in-game text for localisation to ensure the language translated well internationally.
Production & Publishing Assistant
November 1, 2017 - May 1, 2020Developed marketing and audience understanding to support game promotion while writing copy. Wrote promotional website copy for a mobile strategy game set in the Warhammer universe, aligned with Warhammer lore, and conducted research for source material. Prepared in-game text for localisation with attention to translation and international idioms.
Production & Publishing Assistant at PixeL Toys
November 1, 2017 - May 1, 2020Supported marketing and localization needs for Realm Wars, a mobile strategy game set in the Warhammer universe. Wrote website copy, conducted research to align messaging with Warhammer lore, and prepared in-game text for localization to ensure language can translate effectively and avoid international idiom pitfalls.
Product & Publishing Assistant / Copywriter (Learning & support role) at Pixel Toys (Production & Publishing Assistant)
November 1, 2017 - January 1, 2020Supported game marketing and audience targeting while writing copy. Researched and prepared localized in-game text for translation, ensuring language is easily translatable and mindful of international idioms.
Production & Publishing Assistant (copy and localization work) at Pixel Toys / Product & Publishing (as described in resume)
July 1, 2017 - May 1, 2020Developed understanding of marketing a game to an audience while writing copy. Wrote promotional website copy for Realms War (mobile strategy games set in the Warhammer universe) while staying true to Warhammer lore. Prepared in-game text for localization, including awareness of idioms and language that may not translate well internationally.
Education
Film & Television Production (degree) at Edge Hill University
January 1, 2015 - January 1, 2016Film & Television Production (degree) at Edge Hill University
January 1, 2015 - January 1, 20152:1 Film & Television Production (Scriptwriting focused) at Edge Hill University
January 1, 2015 - December 31, 2015Film & Television Production (degree) at Edge Hill University
January 1, 2015 - May 1, 2015Qualifications
Industry Experience
Media & Entertainment, Gaming, Professional Services
Experience Level
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