Hi there! I’m Harshid, a Vancouver-based Lighting & Compositing Artist and Composer with permanent residency in Canada. I specialize in lighting, CG integration, and VFX for episodic and feature projects, delivering cohesive, visually compelling shots with a strong eye for color, texture, and detail. My work blends technical precision with creative storytelling to help scenes feel real and immersive. I’m passionate about building efficient AI-assisted VFX workflows, collaborating across departments, and growing in both compositing and lighting disciplines. I bring a friendly, collaborative approach and thrive under tight production timelines, always aiming for high-quality results that align with show direction and production goals.

Harshid

Hi there! I’m Harshid, a Vancouver-based Lighting & Compositing Artist and Composer with permanent residency in Canada. I specialize in lighting, CG integration, and VFX for episodic and feature projects, delivering cohesive, visually compelling shots with a strong eye for color, texture, and detail. My work blends technical precision with creative storytelling to help scenes feel real and immersive. I’m passionate about building efficient AI-assisted VFX workflows, collaborating across departments, and growing in both compositing and lighting disciplines. I bring a friendly, collaborative approach and thrive under tight production timelines, always aiming for high-quality results that align with show direction and production goals.

Available to hire

Hi there! I’m Harshid, a Vancouver-based Lighting & Compositing Artist and Composer with permanent residency in Canada. I specialize in lighting, CG integration, and VFX for episodic and feature projects, delivering cohesive, visually compelling shots with a strong eye for color, texture, and detail. My work blends technical precision with creative storytelling to help scenes feel real and immersive.

I’m passionate about building efficient AI-assisted VFX workflows, collaborating across departments, and growing in both compositing and lighting disciplines. I bring a friendly, collaborative approach and thrive under tight production timelines, always aiming for high-quality results that align with show direction and production goals.

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Experience Level

Language

English
Fluent

Work Experience

AI VFX Pipeline Developer at Raven Crew Production
November 1, 2025 - May 1, 2026
Built AI-assisted VFX workflows for vertical films and episodic content by integrating generative AI tools with Nuke-based compositing pipelines. Developed and optimized production workflows for clean-up, enhancement, and look development, ensuring efficient and consistent output. Delivered final VFX shots including compositing, clean up, and visual enhancement as the sole VFX artist responsible for end-to-end execution and deployment.
Digital Compositor at CoSA VFX
October 1, 2024 - December 1, 2024
Performed digital makeup compositing and shot enhancement, improving character appearance through precise compositing, skin clean-up, and color correction techniques. Collaborated closely with supervisors and production teams across episodic projects to ensure shots met creative direction and technical standards. Integrated CG elements, FX, and plate-based elements seamlessly into live-action/animated footage while maintaining visual continuity and realism. Delivered high-quality shots on tight production schedules, efficiently resolving notes and maintaining consistency with show style.
Digital Compositor at Luma Pictures
November 1, 2022 - October 1, 2023
Collaborated with supervisors and production teams across episodic and feature projects to execute compositing tasks efficiently. Responsible for CG integration, CG character integration, split compositing, crowd treatment, and incorporation of 2D elements into final shots. Performed 3D projection work in Nuke to enhance depth, perspective, and overall visual storytelling. Ensured seamless integration of all elements while maintaining continuity, realism, and adherence to shot requirements.
Junior Compositor at Pixomondo
February 1, 2022 - September 1, 2022
Worked on full CG environment integration, clean-up, and compositing for live-action and episodic sequences across multiple productions. Performed keying and paint work to achieve photo-real continuity, consistency, and seamless integration of elements. Ensured shot quality and visual accuracy through careful compositing, color balancing, and detail refinement. Delivered high-quality shots with tight episodic production schedules while maintaining consistency with show standards.
Junior Lighting & Compositing Artist at Bardel Entertainment
April 1, 2021 - February 1, 2022
Responsible for lighting and compositing 3D animated shots using Katana and Nuke on episodic and feature productions including Gen:LOCK Season 2 and Diary of a Wimpy Kid. Developed shot lighting by balancing light, texture, and depth to achieve cohesive integration of characters, environments, and CG elements. Worked closely with leads and supervisors to match artistic direction, maintain visual continuity, and deliver shots that meet lighting and compositing standards.

Education

Associate of Arts at Langara College – Langara's Centre for Entertainment Arts
January 1, 2020 - December 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment