Geng-Yu Lin

Available to hire

Recent graduate of Bachelor's Degree in Game Design and Development. Have worked on multiple 3D games and spaces in the past, such as a tennis simulator game and platformer, as well as creating spaces in VRChat.

About

Recent graduate of Bachelor’s Degree in Game Design and Development. Have worked on multiple 3D games and spaces in the past, such as a tennis simulator game and platformer, as well as creating spaces in VRChat.

  • Joined April 2026

Languages

  • EnglishFluent
  • ChineseAdvanced
  • JapaneseAdvanced

Industry experience

  • Computers & Electronics
  • Software & Internet

Projects · 6

  • Designed multiple room and spaces accessible in VRChat.
  • Rooms designed through inspiration of real-life interior designs.
  • Built from assortment of pre-made furniture assets.

Haru’s Room

[VRChat Access Link](https://www.twine.net/signin
![Haru’s Room](https://www.twine.net/signin

Haru’s Only Sleep

[VRChat Access Link](https://www.twine.net/signin
![Haru’s Only Sleep](https://www.twine.net/signin

Aflie’s Room

[VRChat Access Link](https://www.twine.net/signin
![Alfie’s Room](https://www.twine.net/signin

Chocopu’s Room

[VRChat Access Link](https://www.twine.net/signin
![Chocopu’s Room](https://www.twine.net/signin

  • 3D Designer
  • Game Designer
  • Game Developer
  • +1

[Link to GitHub/download page](https://www.twine.net/signin

  • Designed and developed a Windows desktop overlay editor using C#, .NET 8, and WPF.
  • Built real-time transparent overlay output to Spout with a live 1920x1080 preview.
  • Implemented text/image layer tools with drag positioning, snapping, and layer reordering.
  • Added productivity features including undo/redo, keyboard shortcuts, and JSON session save/load.
  • App Designer
  • App Developer
  • Developer
  • +1

  • Developed a VR rhythm game prototype featuring circular note patterns and multiple note types.
  • Implemented core gameplay systems including timing, input handling, and scoring mechanics.
  • Integrated Koreographer for audio-driven gameplay synchronization.
  • Built using Unity 6 with PlayMaker for rapid prototyping of gameplay logic.
  • Developer
  • Game Designer
  • Game Developer
  • +2

[Link to website](https://www.twine.net/signin

  • Designed and developed a responsive web application to showcase VRChat model texturing commissions.
  • Built using Next.js, React, and Tailwind CSS with a focus on clean UI and maintainability.
  • Implemented Google Sheets as a lightweight backend for dynamic content management.
  • Deployed via Vercel with public source code hosted on GitHub.
  • Developer
  • Front-End Developer
  • Programmer
  • +2

[Link to itch.io page](https://www.twine.net/signin

  • Team-based narrative puzzle game developed as a final-year university project.
  • Served as Creative Director and Lead Programmer in a team of four.
  • Built using RPG Maker MV, focusing on narrative systems and puzzle design.
  • Released publicly with 400+ views and 200+ plays.
  • Creative Director
  • Developer
  • Programmer
  • +1

[Link to GitHub page](https://www.twine.net/signin

  • Designed and developed a Discord bot integrating with an online web-based pet adoption game.
  • Maintained and evolved the codebase over six years, including a full migration from Python to JavaScript in 2024.
  • Implemented MongoDB and SQLite for persistent user data storage.
  • Deployed in production and actively used across 1,800+ Discord servers.
  • Back-End Developer
  • Database Developer
  • Developer
  • +1

Work experience

Technical Support Engineer · Dell TechnologiesJan 2022 – Mar 2023 · 1 yr 3 mos

Education

Bachelor of Game Design and Development · Macquarie University2023 – 2025

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