Recent graduate of Bachelor's Degree in Game Design and Development. Have worked on multiple 3D games and spaces in the past, such as a tennis simulator game and platformer, as well as creating spaces in VRChat.

Geng-Yu Lin

PRO

Recent graduate of Bachelor's Degree in Game Design and Development. Have worked on multiple 3D games and spaces in the past, such as a tennis simulator game and platformer, as well as creating spaces in VRChat.

Available to hire

Recent graduate of Bachelor’s Degree in Game Design and Development. Have worked on multiple 3D games and spaces in the past, such as a tennis simulator game and platformer, as well as creating spaces in VRChat.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Fluent
Chinese
Advanced
Japanese
Advanced

Work Experience

Technical Support Engineer at Dell Technologies
January 1, 2022 - March 31, 2023

Education

Bachelor of Game Design and Development at Macquarie University
January 1, 2023 - December 31, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Software & Internet
    paper SimpleSpoutOverlay - Windows Application

    [Link to GitHub/download page](https://www.twine.net/signin

    • Designed and developed a Windows desktop overlay editor using C#, .NET 8, and WPF.
    • Built real-time transparent overlay output to Spout with a live 1920x1080 preview.
    • Implemented text/image layer tools with drag positioning, snapping, and layer reordering.
    • Added productivity features including undo/redo, keyboard shortcuts, and JSON session save/load.
    paper Stellar Flow - Prototype VR Rhythm Game

    • Developed a VR rhythm game prototype featuring circular note patterns and multiple note types.
    • Implemented core gameplay systems including timing, input handling, and scoring mechanics.
    • Integrated Koreographer for audio-driven gameplay synchronization.
    • Built using Unity 6 with PlayMaker for rapid prototyping of gameplay logic.
    paper VRChat Texture Commission Showcase Site

    [Link to website](https://www.twine.net/signin

    • Designed and developed a responsive web application to showcase VRChat model texturing commissions.
    • Built using Next.js, React, and Tailwind CSS with a focus on clean UI and maintainability.
    • Implemented Google Sheets as a lightweight backend for dynamic content management.
    • Deployed via Vercel with public source code hosted on GitHub.
    paper CS-Pound Discord Bot

    [Link to GitHub page](https://www.twine.net/signin

    • Designed and developed a Discord bot integrating with an online web-based pet adoption game.
    • Maintained and evolved the codebase over six years, including a full migration from Python to JavaScript in 2024.
    • Implemented MongoDB and SQLite for persistent user data storage.
    • Deployed in production and actively used across 1,800+ Discord servers.