Available to hire
I am a 3D artist with more than 8 years of experience in the video game industry, specialized in modeling props, environments and 3D texturing. I enjoy collaborating with teams to solve problems and continually pushing my skills through new tools and techniques.
I like to be constantly learning and growing as a professional, working and cooperating as a team, providing solutions to problems and discovering new tools with which to learn and improve my skills.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
Environment, Props & Texture Artist at White Door Games
January 1, 2025 - PresentEnvironment, prop and material authoring for video games, collaborating with a team to deliver textured 3D assets and scenes.
Teacher of materials and texturing at UT Hub (Master Technical Artist and Visualization and 2nd Cycle of Art for video games with Unreal Engine, A.S.Painter and A.S.Designer)
January 1, 2024 - PresentLecturer for materials, texturing, and related tools in a higher-education program, focusing on Unreal Engine, Substance Painter and Substance Designer.
Environment, Props & Material Artist at Thelma&Boom
January 1, 2022 - January 1, 2025Created environment props and materials for multiple projects, contributing to visual style and asset optimization.
Environment, Props & Material Artist at Sngular
January 1, 2022 - January 1, 2024Prop and environment art, texturing and material creation for game-oriented projects.
Professor at Trázos School (Master's program on advanced prop, environment, and texturing creation for AAA video games)
January 1, 2022 - January 1, 2023Teaching responsibilities related to prop, environment and texture creation for AAA titles.
Environment, Props & Material Artist at Pentadimensional Games
January 1, 2016 - January 1, 2023Environment, props and material artist for multiple titles; contributed to Megaton Rainfall (2017) and Tenebris Pictura (2023).
Teacher of materials and texturing at UT Hub
January 1, 2024 - PresentDeliver courses on materials and texturing for Unreal Engine, Substance Painter and Substance Designer; supervise student projects in the Master Technical Artist and Visualization program for video games; develop practical exercises and course materials.
Professor in the Master's program on advanced prop, environment, and texturing creation for AAA video games at Trazos
January 1, 2022 - January 1, 2023Teach advanced prop, environment and texturing creation for AAA video games; contribute to curriculum development and student projects.
Education
Master in 3d + videogames at Trazos School
January 11, 2030 - March 12, 2026Master in 3D + videogames at Trazos School
January 11, 2030 - April 29, 2026Qualifications
Master in Postproduction, composition and 3d integration
January 11, 2030 - March 12, 2026Autodesk 3ds Max Certification
January 11, 2030 - March 12, 2026Master in Postproduction, composition and 3d integration
January 11, 2030 - March 12, 2026Autodesk 3ds Max certificate
January 11, 2030 - April 29, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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