Hi, I’m Hector Gil, a digital artist and 3D animator with over 7 years of experience creating visuals for live shows and high-profile music projects. I specialize in real-time environments using Unreal Engine and integrated systems with Resolume and NDI, and I’ve designed visuals for internationally recognized artists in the urban music scene. My passion is building immersive stage visuals and LED environments, collaborating with artists and production teams under fast-paced live-show conditions. I work across 3D modeling, environment design, lighting, and motion graphics using tools like Unreal Engine, Blender, Cinema 4D, TouchDesigner, and the Adobe suite to deliver production-ready sequences.

Hector Gil

Hi, I’m Hector Gil, a digital artist and 3D animator with over 7 years of experience creating visuals for live shows and high-profile music projects. I specialize in real-time environments using Unreal Engine and integrated systems with Resolume and NDI, and I’ve designed visuals for internationally recognized artists in the urban music scene. My passion is building immersive stage visuals and LED environments, collaborating with artists and production teams under fast-paced live-show conditions. I work across 3D modeling, environment design, lighting, and motion graphics using tools like Unreal Engine, Blender, Cinema 4D, TouchDesigner, and the Adobe suite to deliver production-ready sequences.

Available to hire

Hi, I’m Hector Gil, a digital artist and 3D animator with over 7 years of experience creating visuals for live shows and high-profile music projects. I specialize in real-time environments using Unreal Engine and integrated systems with Resolume and NDI, and I’ve designed visuals for internationally recognized artists in the urban music scene.

My passion is building immersive stage visuals and LED environments, collaborating with artists and production teams under fast-paced live-show conditions. I work across 3D modeling, environment design, lighting, and motion graphics using tools like Unreal Engine, Blender, Cinema 4D, TouchDesigner, and the Adobe suite to deliver production-ready sequences.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Unreal Engine Real-time Environments Developer at CIDIG
January 1, 2005 - January 1, 2005
Development of real-time environments and character-driven scenes using Unreal Engine. Creation of cinematic lighting setups, optimized assets and production-ready sequences for virtual production and digital content.
Live Visual Designer & VJ at CIDIG
January 1, 2005 - Present
Development of real-time environments and character-driven scenes using Unreal Engine. Creation of cinematic lighting setups, optimized assets and production-ready sequences for virtual production and digital content. Collaboration with artists and production teams under live show conditions. Selected Tours & Collaborations: J Balvin, Nicky Jam, El Alfa, Justin Quiles, Tokischa.

Education

Add your educational history here.

Qualifications

Higher Technician Degree in Graphic Design
January 11, 2030 - March 2, 2026
Higher Technician Degree in Graphic Design
January 11, 2030 - March 11, 2026

Industry Experience

Media & Entertainment