Hi, I’m Hector Gil, a digital artist and 3D animator with over 7 years of experience creating visuals for live shows and high-profile music projects. I specialize in real-time environments using Unreal Engine and integrated systems with Resolume and NDI, and I’ve designed visuals for internationally recognized artists in the urban music scene.
My passion is building immersive stage visuals and LED environments, collaborating with artists and production teams under fast-paced live-show conditions. I work across 3D modeling, environment design, lighting, and motion graphics using tools like Unreal Engine, Blender, Cinema 4D, TouchDesigner, and the Adobe suite to deliver production-ready sequences.
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