Available to hire
Hi, I’m Raul B. Nascimento, a Senior Unity Engineer with 10+ years of experience designing immersive XR experiences. I specialize in C#, Unity 3D, AR/VR, and leading cross-disciplinary teams to deliver cutting-edge features for flagship platforms. I’ve shipped projects for Samsung’s Galaxy XR ecosystem, and I enjoy turning ambitious ideas into solid, shipped products.
I’m passionate about mentoring junior engineers, establishing best practices that boost team velocity and code quality, and collaborating with designers, researchers, and product teams to create engaging educational and interactive experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
Portuguese
Fluent
English
Advanced
Work Experience
Lead Unity 3D Developer at Sidia (Samsung)
October 1, 2024 - October 26, 2025Managed a team of developers to create interactive and engaging Unity3D experiences; Designed and implemented game mechanics, UI/UX features, and gameplay systems; Optimized game performance and implemented debugging tools; Collaborated with artists and designers to ensure seamless integration of assets; Released multiple successful titles on various platforms.
Senior Unity Game Developer at Sidia (Samsung)
December 1, 2023 - October 26, 2025Architected and developed systems using Unity and C#; Mentored junior developers and conducted code reviews; Implemented multiplayer and network functionalities; Worked closely with product managers to deliver features.
Unity Developer at Mundo Digital Interativo
November 1, 2020 - October 26, 2025Architected and developed webGL, mobile and VR educational digital labs using Unity and C#; Mentored junior developers and conducted code reviews; Implemented multiplayer and network functionalities.
Lead Unity Developer at SIDIA (Samsung)
December 1, 2020 - September 1, 2024Key contributor to Samsung's next-generation GalaxyX AR/VR glasses, evolving prototypes into production-ready features. Spearheaded a 4-person Unity team within a 12-person multidisciplinary unit; managed client requirements, roadmaps, and cross-country collaboration.
Lead Unity Developer at Mundo Digital Interativa
June 1, 2017 - June 1, 2020Led a two-person development team in designing and delivering educational games and interactive 3D labs for WebGL, Android, and PC, with and without AR/VR functionality.
Researcher at Mundo Digital Interativa
February 1, 2011 - June 1, 2014Undergraduate researcher responsible for helping design and implement technical features for 2D/3D educational digital labs, games and experiments for WebGL, Android, and PC, with or without AR/VR.
Conference Speaker & Thought Leader at Independent / Various
January 1, 2018 - December 31, 2021Selected to speak at industry and academic events on topics such as the societal impact of games, gamification in education, and challenges for developers in emergent tech hubs.
Developer at Projeto Mangueira Desejo (AR Art Installation)
January 1, 2021 - December 31, 2021Contributed C# and Unity 3D development to an internationally exhibited AR art installation, shown in Brazil, Spain, and Portugal.
Lead Unity Developer at Mundo Digital Interativo
June 1, 2017 - June 1, 2020Led a two-person development team in the design, implementation, and delivery of educational games and interactive 3D labs for WebGL, Android, and PC platforms. Architected and developed a reusable AR/VR module integrated into 5+ educational products, reducing development time for new immersive features by 40%. Managed client relationships and project roadmaps to ensure on-time delivery.
Unity Developer at Mundo Digital Interativo
June 1, 2014 - June 1, 2017Developed technical features for 2D/3D educational digital labs, games, and experiments using Unity and C#, with AR/VR functionality across WebGL, Android, and PC platforms.
Researcher at Mundo Digital Interativo
February 1, 2011 - June 1, 2014As an undergraduate researcher, contributed to research, design, and implementation of technical features for 2D and 3D educational labs, games, and digital experiments for WebGL, Android, and PC, with and without AR/VR.
Conference Speaker & Thought Leader at Independent / Industry & Academic Events
January 1, 2018 - January 1, 2021Selected to speak at multiple industry and academic events on topics including the societal impact of games, gamification in education, and the challenges for developers in emerging tech hubs. Presented analyses of Jane McGonigal's work, illustrating expertise in user engagement and the psychological principles of interactive design.
Education
Information Systems at IESAM
February 1, 2008 - November 1, 2012Bachelor of Information Systems at IESAM - Instituto de Ensinos Superiores da Amazônia
February 1, 2008 - June 1, 2012Bachelor of Information Systems at IESAM - Instituto de Ensino Superior da Amazônia
February 1, 2008 - June 1, 2012Qualifications
Round table discussion participant
June 1, 2019 - October 26, 2025Speaker - Unama Jogos 2018
November 1, 2018 - October 26, 2025Speaker - E.D.G 2018
March 1, 2018 - October 26, 2025Certified Unity 3D Developer
January 11, 2030 - December 15, 2025Certified Unity 3D Developer
January 11, 2030 - December 15, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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