Hi, I’m Hillary Bugayong, a 3D art lead with a passion for building immersive worlds and crafting stylized and semi-realistic assets for AAA projects. I love leading asset pipelines, collaborating across remote teams, and delivering production-quality visuals while staying true to the stylistic vision. I thrive in collaborative environments, balancing creative direction with practical constraints, and I’m always refining AI-assisted workflows, optimizing pipelines, and mentoring artists to push the boundaries of what’s possible in 3D art.

Hillary Bugayong

Hi, I’m Hillary Bugayong, a 3D art lead with a passion for building immersive worlds and crafting stylized and semi-realistic assets for AAA projects. I love leading asset pipelines, collaborating across remote teams, and delivering production-quality visuals while staying true to the stylistic vision. I thrive in collaborative environments, balancing creative direction with practical constraints, and I’m always refining AI-assisted workflows, optimizing pipelines, and mentoring artists to push the boundaries of what’s possible in 3D art.

Available to hire

Hi, I’m Hillary Bugayong, a 3D art lead with a passion for building immersive worlds and crafting stylized and semi-realistic assets for AAA projects. I love leading asset pipelines, collaborating across remote teams, and delivering production-quality visuals while staying true to the stylistic vision.

I thrive in collaborative environments, balancing creative direction with practical constraints, and I’m always refining AI-assisted workflows, optimizing pipelines, and mentoring artists to push the boundaries of what’s possible in 3D art.

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Work Experience

3D Environment Artist at Pixel Mafia
January 1, 2025 - January 1, 2025
Lead 3D environment artist responsible for stylized and semi-realistic assets; manages asset pipelines and AI-assisted 3D model generation; ensures stylistic accuracy and production-quality outputs; leads and mentors a remote team of artists; collaborates with technical teams to refine AI training data, improving efficiency and reducing post-processing time; develops and documents texture pipelines and quality checks across multiple teams and time zones; delivers high-impact visuals under strict deadlines while balancing creative direction with technical constraints.
3D Art Lead at KAEDIM
January 1, 2025 - November 14, 2025
Create d and optimize d stylized and semi-realistic 3D assets for AA titles including The Sims and Apex Legends, contributing to immersive world-building and game play enhancements. Lead environment development initiatives including set dressing and modular asset systems, improving production speed and maintaining high visual storytelling quality. Collaborated with level designers and technical teams to ensure seamless engine integration and consistent performance in Unreal Engine.

Education

Bachelor of Arts in Multimedia Arts (Specializing in 3D Visualization) at Miriam College
January 11, 2030 - November 14, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet