I'm a technical artist from New York who blends artistic vision with technical expertise in real-time rendering and 3D visualization. My journey began with a passion for games like Baldur's Gate, inspiring me to develop specialized skills in Unreal Engine's rendering pipeline and shader development. At the School of Visual Arts, I've focused on creating visually striking art works while maintaining technical efficiency—a balance I'm excited to bring to the world of game development.

Han Na Kim

I'm a technical artist from New York who blends artistic vision with technical expertise in real-time rendering and 3D visualization. My journey began with a passion for games like Baldur's Gate, inspiring me to develop specialized skills in Unreal Engine's rendering pipeline and shader development. At the School of Visual Arts, I've focused on creating visually striking art works while maintaining technical efficiency—a balance I'm excited to bring to the world of game development.

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I’m a technical artist from New York who blends artistic vision with technical expertise in real-time rendering and 3D visualization. My journey began with a passion for games like Baldur’s Gate, inspiring me to develop specialized skills in Unreal Engine’s rendering pipeline and shader development. At the School of Visual Arts, I’ve focused on creating visually striking art works while maintaining technical efficiency—a balance I’m excited to bring to the world of game development.

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