I am a composer and sound designer with over two decades of experience creating immersive audio for themed entertainment, film, and live productions. My work specializes in cinematic scoring, atmospheric soundscapes, and interactive audio design that enhances storytelling and audience engagement. I have had the privilege of collaborating with notable clients such as Dark Hour Haunted House, Shudder, and Project Mayhem, delivering high-impact audio experiences across haunted attractions, media projects, and immersive environments. My approach blends orchestral composition with modern sound design techniques, allowing me to craft everything from large-scale musical scores to detailed, reactive sound effects for animatronics and live attractions. As a versatile creator, I operate as a “one-man orchestra,” composing, producing, and implementing audio from concept to final delivery. My goal is always to elevate the emotional and sensory experience of any project through powerful, story-driven sound.

Robert Frankenberg

I am a composer and sound designer with over two decades of experience creating immersive audio for themed entertainment, film, and live productions. My work specializes in cinematic scoring, atmospheric soundscapes, and interactive audio design that enhances storytelling and audience engagement. I have had the privilege of collaborating with notable clients such as Dark Hour Haunted House, Shudder, and Project Mayhem, delivering high-impact audio experiences across haunted attractions, media projects, and immersive environments. My approach blends orchestral composition with modern sound design techniques, allowing me to craft everything from large-scale musical scores to detailed, reactive sound effects for animatronics and live attractions. As a versatile creator, I operate as a “one-man orchestra,” composing, producing, and implementing audio from concept to final delivery. My goal is always to elevate the emotional and sensory experience of any project through powerful, story-driven sound.

Available to hire

I am a composer and sound designer with over two decades of experience creating immersive audio for themed entertainment, film, and live productions. My work specializes in cinematic scoring, atmospheric soundscapes, and interactive audio design that enhances storytelling and audience engagement.

I have had the privilege of collaborating with notable clients such as Dark Hour Haunted House, Shudder, and Project Mayhem, delivering high-impact audio experiences across haunted attractions, media projects, and immersive environments. My approach blends orchestral composition with modern sound design techniques, allowing me to craft everything from large-scale musical scores to detailed, reactive sound effects for animatronics and live attractions.

As a versatile creator, I operate as a “one-man orchestra,” composing, producing, and implementing audio from concept to final delivery. My goal is always to elevate the emotional and sensory experience of any project through powerful, story-driven sound.

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Experience Level

Language

English
Fluent

Work Experience

General Manager at Gotham Event Space
August 1, 2015 - March 1, 2025
Operational oversight, financial management, staff leadership, client & vendor relations, facility maintenance & compliance, and marketing & business development to ensure seamless event experiences.
Event Coordinator at Retro Souls Entertainment
August 1, 2010 - March 1, 2015
Concept development, timeline & task management, staff coordination, marketing & promotion, risk management, and post-event evaluation to deliver engaging events.
Event Manager at Twitch Productions
August 1, 2007 - March 1, 2010
Event planning & execution, vendor & venue coordination, budget management, logistics & scheduling, client & guest relations, on-site supervision.
Founder & Creative Director at Frankenberg Studios
October 1, 2004 - Present
Created original soundtracks, soundscapes, and effects for haunted houses, theme parks, and animatronic vendors worldwide; collaborated with Gore Galore and Stilt Beast Studios; orchestrated full ensemble or hybrid scoring; created custom sound effects using unconventional props and objects; synthesizer programming and electronic soundscapes (synthesizer genres included).
Sound Designer at Chambers of Hell
August 1, 2017 - March 1, 2025
Designed immersive multi-room soundscapes for haunted attractions, synchronizing music, ambient textures, and FX; created Foley and horror sound effects to match live actor performances and animatronics; engineered dynamic audio cues and triggers for animatronics, lighting, and scene transitions, ensuring seamless integration with show controls system.

Education

Regents Diploma at Sachem North High School
January 1, 2004 - January 1, 2006
Music Studies at Crane School Of Music
January 1, 2006 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Travel & Hospitality, Professional Services, Other