I am a composer and sound designer with over two decades of experience creating immersive audio for themed entertainment, film, and live productions. My work specializes in cinematic scoring, atmospheric soundscapes, and interactive audio design that enhances storytelling and audience engagement. I have had the privilege of collaborating with notable clients such as Dark Hour Haunted House, Shudder, and Project Mayhem, delivering high-impact audio experiences across haunted attractions, media projects, and immersive environments. My approach blends orchestral composition with modern sound design techniques, allowing me to craft everything from large-scale musical scores to detailed, reactive sound effects for animatronics and live attractions. As a versatile creator, I operate as a “one-man orchestra,” composing, producing, and implementing audio from concept to final delivery. My goal is always to elevate the emotional and sensory experience of any project through powerful, story-driven sound.

Robert Frankenberg

5.0 (1 review)

I am a composer and sound designer with over two decades of experience creating immersive audio for themed entertainment, film, and live productions. My work specializes in cinematic scoring, atmospheric soundscapes, and interactive audio design that enhances storytelling and audience engagement. I have had the privilege of collaborating with notable clients such as Dark Hour Haunted House, Shudder, and Project Mayhem, delivering high-impact audio experiences across haunted attractions, media projects, and immersive environments. My approach blends orchestral composition with modern sound design techniques, allowing me to craft everything from large-scale musical scores to detailed, reactive sound effects for animatronics and live attractions. As a versatile creator, I operate as a “one-man orchestra,” composing, producing, and implementing audio from concept to final delivery. My goal is always to elevate the emotional and sensory experience of any project through powerful, story-driven sound.

Available to hire

I am a composer and sound designer with over two decades of experience creating immersive audio for themed entertainment, film, and live productions. My work specializes in cinematic scoring, atmospheric soundscapes, and interactive audio design that enhances storytelling and audience engagement.

I have had the privilege of collaborating with notable clients such as Dark Hour Haunted House, Shudder, and Project Mayhem, delivering high-impact audio experiences across haunted attractions, media projects, and immersive environments. My approach blends orchestral composition with modern sound design techniques, allowing me to craft everything from large-scale musical scores to detailed, reactive sound effects for animatronics and live attractions.

As a versatile creator, I operate as a “one-man orchestra,” composing, producing, and implementing audio from concept to final delivery. My goal is always to elevate the emotional and sensory experience of any project through powerful, story-driven sound.

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Language

English
Fluent

Work Experience

Sound Designer at Chambers of Hell
August 1, 2017 - March 1, 2025
Designed immersive multi-room soundscapes for haunted attractions, synchronizing music, ambient textures, and FX; created Foley and horror sound effects to match live actor performances and animatronics; engineered dynamic audio cues and triggers for animatronics, lighting, and scene transitions, ensuring seamless integration with show controls system.
General Manager at Gotham Event Space
August 1, 2015 - March 1, 2025
Operational oversight, financial management, staff leadership, client & vendor relations, facility maintenance & compliance, and marketing & business development to ensure seamless event experiences.
Event Coordinator at Retro Souls Entertainment
August 1, 2010 - March 1, 2015
Concept development, timeline & task management, staff coordination, marketing & promotion, risk management, and post-event evaluation to deliver engaging events.
Event Manager at Twitch Productions
August 1, 2007 - March 1, 2010
Event planning & execution, vendor & venue coordination, budget management, logistics & scheduling, client & guest relations, on-site supervision.
Founder & Creative Director at Frankenberg Studios
October 1, 2004 - Present
Created original soundtracks, soundscapes, and effects for haunted houses, theme parks, and animatronic vendors worldwide; collaborated with Gore Galore and Stilt Beast Studios; orchestrated full ensemble or hybrid scoring; created custom sound effects using unconventional props and objects; synthesizer programming and electronic soundscapes (synthesizer genres included).

Education

Regents Diploma at Sachem North High School
January 1, 2004 - January 1, 2006
Music Studies at Crane School Of Music
January 1, 2006 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Travel & Hospitality, Professional Services, Other
    It Awakens
    A Live Horror Concert Experience by Robert Frankenberg It Awakens is a live horror concert unlike anything audiences have experienced before—a theatrical fusion of music, atmosphere, and storytelling that blurs the line between concert performance and cinematic nightmare. Created, written, composed, and performed by Robert Frankenberg, It Awakens draws inspiration from the iconic horror films and synth-driven soundtracks of the 1980s while forging an identity entirely its own. The production combines haunting melodies, powerful orchestral arrangements, and vintage analog-inspired synthesizers to create a sonic journey through darkness, mystery, and fear. As the lights dim, audiences are transported into a world where shadows move with purpose and unseen forces stir beneath the surface. Each musical piece serves as a chapter in an unfolding nightmare, evoking abandoned streets illuminated by flickering neon, forgotten creatures lurking beyond perception, and ancient evils slowly awakening from their slumber. The score pays tribute to the legendary synth sound of the 1980s—the era that gave rise to some of horror's most memorable cinematic moments. Pulsing bass lines, atmospheric pads, eerie electronic textures, and driving rhythmic sequences blend seamlessly with orchestral elements to create a soundscape that feels both nostalgic and modern. Influences from classic horror, dark fantasy, and science fiction can be felt throughout the performance, yet every composition remains uniquely crafted to tell its own story. What sets It Awakens apart is its immersive presentation. Rather than functioning as a traditional concert, the experience invites audiences into a living soundtrack. Music, lighting, visual effects, and theatrical atmosphere work together to transform the venue into an extension of the narrative. The audience becomes more than spectators—they become witnesses to the awakening itself. Over the course of the performance, listeners encounter moments of suspense, wonder, terror, and triumph as the music shifts from delicate whispers to overwhelming walls of sound. Each composition builds upon the last, creating an emotional arc that mirrors the rise of an unseen force emerging from the darkness. It Awakens stands as both a celebration of classic horror aesthetics and a testament to the enduring power of live performance. It is a love letter to the synthesizer-driven soundtracks that defined a generation, reimagined through the lens of modern immersive entertainment. For fans of horror, dark fantasy, synthwave, cinematic music, and theatrical storytelling, It Awakens is more than a concert—it is an experience that lingers long after the final note fades into silence. music master soundtrack instrumental
    Monsters Are Real
    Monsters Are Real is a companion soundtrack album created to enhance the experience of a series of adventure novels. Designed as a secondary storytelling medium, the music helps immerse readers in the world, characters, and atmosphere of the books, creating a deeper and more engaging journey through the narrative. Music Soundtrack Instrumental AdventureBooks ImmersiveStorytelling OriginalMusic