I’m a game developer and graphic/UI-focused creator with a strong Unity background, building cross-platform gameplay systems and optimizing performance end-to-end. I’ve worked with QHTech developing a mobile game framework, integrating third-party SDKs, and mentoring junior developers while solving real production bottlenecks.
I also bring creative design support—creating polished visuals, optimizing graphics for web usage, and collaborating closely with cross-functional teams to ship efficiently. Alongside C# programming and mobile game development, I enjoy turning ideas into modular, plug-and-play gameplay experiences that accelerate development and keep projects on track.
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