I'm a Unity Developer with over four years of hands-on experience building live-service games. I specialize in scalable architectures, modular systems, and seamless backend integration to keep games responsive and reliable under load. I thrive in collaborative environments, bridging game design, art, and engineering to ship features quickly and maintainably. In my current role I design clean tooling and robust backend services that empower designers and artists to focus on creativity.

Huda Firdaus

I'm a Unity Developer with over four years of hands-on experience building live-service games. I specialize in scalable architectures, modular systems, and seamless backend integration to keep games responsive and reliable under load. I thrive in collaborative environments, bridging game design, art, and engineering to ship features quickly and maintainably. In my current role I design clean tooling and robust backend services that empower designers and artists to focus on creativity.

Available to hire

I’m a Unity Developer with over four years of hands-on experience building live-service games. I specialize in scalable architectures, modular systems, and seamless backend integration to keep games responsive and reliable under load.

I thrive in collaborative environments, bridging game design, art, and engineering to ship features quickly and maintainably. In my current role I design clean tooling and robust backend services that empower designers and artists to focus on creativity.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Unity Developer / Backend Engineer at Anantarupa Studios
April 1, 2022 - Present
Participated in Lokapala (MOBA) development at Anantarupa Studios. Collaborated with Game Design and Art teams to implement new features and gameplay systems. Designed and implemented modular gameplay using MVC architecture and event-driven patterns, improving maintainability and scalability. Integrated third-party tools and plugins, evaluating performance and compatibility in a live production environment. Developed custom Unity Editor tools to streamline workflows for designers and artists, reducing iteration time. Optimized game performance through profiling and system-level improvements. Implemented RESTful APIs for player data, authentication, and live events using C#/.NET and MySQL. Contributed to game server systems and backend architecture for a live multiplayer game. Wrote unit, integration, and system tests to ensure reliability and maintainability of backend services. Technologies: Unity, C#, .NET, MySQL, RESTful APIs, MVC, event-driven design.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert

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