My name is Dalton Hutchinson. I've been making games independently for 5 years and have previously worked for companies creating software with Unity. To see my work, please check out my portfolio here: _Website not available. Sign in: https://www.twine.net/signup_

Dalton Hutchinson

My name is Dalton Hutchinson. I've been making games independently for 5 years and have previously worked for companies creating software with Unity. To see my work, please check out my portfolio here: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

My name is Dalton Hutchinson. I’ve been making games independently for 5 years and have previously worked for companies creating software with Unity. To see my work, please check out my portfolio here: Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Independent Game Developer at The Snow Studios
September 1, 2021 - Present
Programs game play mechanics, shaders, multiplayer functionality, and backend systems for our games. Launched a successful Kickstarter campaign for The Newton Mystery raising $7,686. Finished and released our first game, Mason and Strings, on Steam and itch.io. Won 1st place at TooManyGames in die game showcase, presented at various showcases including Play NYC and MAG Fest. Released The Newton Mystery on Steam with over 350 total units sold.
Junior Engineer at Advanced Enterprise Solutions
January 1, 2023 - July 1, 2025
Created a 3D geospatial visualization application from the ground up in Unity and C#. Implemented techniques to visualize millions of data points using Unity DOTS and Unity graphics API. Built an app with Python and Flask that allowed QA techs to add metadata to large amounts of images pulled from our internal databases. Programmed mechanics and systems for The Museum of Science Fiction’s VR Gallery including player movement, UI, and multiplayer.
Unity Engineer Intern at The Museum of Science Fiction
June 1, 2022 - December 1, 2022
Developed VR gallery features with focus on player movement, UI, and multiplayer, using Unity and VR frameworks. Contributed to 3D math, data structures, and shader-based visuals; collaborated with remote team using GitLab.
Unity Engineer Intern at Unity Technologies
June 1, 2022 - December 1, 2022
Developed a feature requested by clients from prototype to full release in a live customer-facing tool called City Box; applied 3D math, data structures, and algorithms to code multiple other features; participated in daily standups; used Git/GitLab to review teammate code and create/merge branches; wrote reusable, clean, efficient code.
Junior Engineer at Herndon, VA (Remote)
January 1, 2023 - July 1, 2025
Created a 3D geospatial visualization app from the ground up in Unity/C#; implemented techniques to visualize millions of data points using Unity DOTS and Unity Graphics API; built a Python/Flask app that allowed QA testers to add metadata to large amounts of images pulled from internal databases; programmed mechanics and systems for The Museum of Science Fiction’s VR Gallery including player movement, UI, and multiplayer with Norm Core Maxar.

Education

Bachelor of Science at The College of New Jersey
January 11, 2030 - December 1, 2022
Bachelor of Arts at The College of New Jersey
September 10, 2018 - December 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education