I am a Unity Game Developer with 3+ years of professional studio experience shipping mobile, multiplayer, hyper-casual, and AAA-contribution titles across Android, iOS, PC, and Xbox. I specialize in real-time multiplayer systems (Photon PUN 2, Fusion, Mirror), scalable event-driven game architecture, and performance profiling. I have delivered international client projects with measurable optimization results and a track record of end-to-end ownership from architecture through live deployment.
In my current roles, I contribute to multiple studios including Frag Games, Coeus Solutions, Rift Games, and Verx Solutions, implementing modular ScriptableObject-driven systems, reducing GC overhead with Unity Profiler-guided object pooling, and leading bi-weekly Agile sprints. I enjoy turning complex gameplay into robust, maintainable code and delivering reliable updates on time.
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