I am a Unity Game Developer with 3+ years of professional studio experience shipping mobile, multiplayer, hyper-casual, and AAA-contribution titles across Android, iOS, PC, and Xbox. I specialize in real-time multiplayer systems (Photon PUN 2, Fusion, Mirror), scalable event-driven game architecture, and performance profiling. I have delivered international client projects with measurable optimization results and a track record of end-to-end ownership from architecture through live deployment. In my current roles, I contribute to multiple studios including Frag Games, Coeus Solutions, Rift Games, and Verx Solutions, implementing modular ScriptableObject-driven systems, reducing GC overhead with Unity Profiler-guided object pooling, and leading bi-weekly Agile sprints. I enjoy turning complex gameplay into robust, maintainable code and delivering reliable updates on time.

HUZ AFA ZAHOOR

I am a Unity Game Developer with 3+ years of professional studio experience shipping mobile, multiplayer, hyper-casual, and AAA-contribution titles across Android, iOS, PC, and Xbox. I specialize in real-time multiplayer systems (Photon PUN 2, Fusion, Mirror), scalable event-driven game architecture, and performance profiling. I have delivered international client projects with measurable optimization results and a track record of end-to-end ownership from architecture through live deployment. In my current roles, I contribute to multiple studios including Frag Games, Coeus Solutions, Rift Games, and Verx Solutions, implementing modular ScriptableObject-driven systems, reducing GC overhead with Unity Profiler-guided object pooling, and leading bi-weekly Agile sprints. I enjoy turning complex gameplay into robust, maintainable code and delivering reliable updates on time.

Available to hire

I am a Unity Game Developer with 3+ years of professional studio experience shipping mobile, multiplayer, hyper-casual, and AAA-contribution titles across Android, iOS, PC, and Xbox. I specialize in real-time multiplayer systems (Photon PUN 2, Fusion, Mirror), scalable event-driven game architecture, and performance profiling. I have delivered international client projects with measurable optimization results and a track record of end-to-end ownership from architecture through live deployment.

In my current roles, I contribute to multiple studios including Frag Games, Coeus Solutions, Rift Games, and Verx Solutions, implementing modular ScriptableObject-driven systems, reducing GC overhead with Unity Profiler-guided object pooling, and leading bi-weekly Agile sprints. I enjoy turning complex gameplay into robust, maintainable code and delivering reliable updates on time.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Advanced
Urdu
Fluent

Work Experience

Unity Game Developer at Frag Games
April 1, 2025 - Present
Engineered character ability systems, Xbox platform porting, UI polish, and RTL Urdu localization for a turn-based AAA strategy title. Architected ScriptableObject-driven modular systems for a live mobile title; reduced GC overhead by ~40% through Unity Profiler-guided object pooling; drove bi-weekly Agile sprint deliveries.
Unity Game Developer at Coeus Solutions
September 1, 2023 - March 1, 2025
Real-Time Multiplayer Horse Racing (Dubai): Architected PUN 2 room-based multiplayer for 8 concurrent players; designed stat-driven training progression tied to monetization. Galactic Acers (Idle Mobile): Engineered idle economy with NPC AI recruitment, delta-time offline progress, and team synergy multipliers; led client-approved retention system design.
Unity Game Developer at Rift Games
May 1, 2023 - August 1, 2023
Shipped 2 hyper-casual titles in 4 months (3-engineer team) — Highway Frenzy with custom lane-aware traffic AI & 60fps Android performance, and Football Soma with physics-driven NPC mechanics.
Unity Game Developer at Verx Solutions
August 1, 2022 - April 1, 2023
Built 5 simulation & hyper-casual titles from a shared modular codebase: vehicle physics, NavMesh AI opponents, and Urdu Word Scramble with RTL text rendering & 500+ word dictionary validation engine.
Freelance Unity Developer at Independent
January 1, 2022 - Present
Euchre Freekz: Sole engineer on shipped multiplayer card game — Photon Fusion deterministic networking, Supabase back end (auth, leaderboards, matchmaking), and AI opponents with difficulty scaling.

Education

BS Computer Science at NUCES, FAST University, Lahore
January 1, 2019 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education