Alex Hve su k
Senior Unity developer and team lead with 6+ years of commercial experience shipping mobile games and performance-critical interactive products.
About
Senior Unity developer and team lead with 6+ years of commercial experience shipping mobile games and performance-critical interactive products. Owns end-to-end technical direction—from architecture and gameplay systems to performance, monetization, and backend integrations—while remaining hands-on in Unity/C# development.
Leads cross-functional teams and drives delivery across MVP to production, including optimization (rendering, memory, GC, batching, jobs/burst), animation/systems, and robust CI/CD and analytics. Experienced across mobile, AR/VR, installations, and live multiplayer experiences.
- 9 years' experience
- Joined August 2026
Languages
- EnglishAdvanced
- RussianFluent
Industry experience
- Gaming
- Software & Internet
- Education
- Media & Entertainment
- Professional Services
- Telecommunications
- Computers & Electronics
Work experience· 11 roles
Led Unity development from an MVP that supported $15M+ in funding for a mobile product used by 4M+ users (4.9 rating, 900k+ reviews). Built and evolved a modular service-based foundation, later transitioning toward dependency injection. Re-architected avatar and content delivery around Addressables, and implemented CI/CD to reduce app size from 200MB to 80MB and avatar package sizes from 150–300MB to 20–50MB. Improved avatar rendering from below 30 FPS to stable 60 FPS. Shipped 3 casual educational mini-games. Reduced the avatar production cycle from 10–14 days to 4–7 days via editor tooling, validation, content automation, and processing improvements. Managed an 8-person cross-functional team (Unity, Flutter, backend, 3D, content, QA), including planning, delegation, coaching, performance reviews, and onboarding.
Led Unity development from an MVP supporting $15M+ funding for a mobile product used by 4M+ users (4.9 rating, 900k+ reviews). Built and evolved a modular service-based Unity foundation, later transitioning into dependency injection. Re-architected avatar and content delivery around Addressables; built CI/CD for publishing, reducing app size from 200MB to 80MB and avatar packages from 150–300MB to 20–50MB, while stabilizing rendering from below 30 FPS to steady 60 FPS. Shipped 3 casual educational mini-games and reduced the avatar production cycle from 10–14 days to 4–7 days via editor tooling, validation, content automation, and process improvements. Managed an 8-person cross-functional team (Unity, Flutter, backend, 3D, content, QA), including planning, delegation, one-on-ones, performance reviews, and onboarding; coordinated roadmap priorities based on user feedback, QA findings, and technical dependencies.
Shipped 35+ production Unity applications serving 1,000–5,000 users per event, including FIFA World Cup Qatar, the National Cybersecurity Drill, and McDonald’s. Built multi-device interactive installations and physical games using CV, Kinect, lasers, impact screens, and shared displays. Designed and implemented cloud and offline AI processing pipelines for secure, no-internet environments, enabling delivery for the National Cybersecurity Drill qualification and rollout. Delivered 5+ overnight projects under 24 hours and remotely debugged production installations.
Education
Certifications and awards· 6
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