Senior Unity developer and team lead with 6+ years of commercial experience shipping mobile games and performance-critical interactive products. Owns end-to-end technical direction—from architecture and gameplay systems to performance, monetization, and backend integrations—while remaining hands-on in Unity/C# development. Leads cross-functional teams and drives delivery across MVP to production, including optimization (rendering, memory, GC, batching, jobs/burst), animation/systems, and robust CI/CD and analytics. Experienced across mobile, AR/VR, installations, and live multiplayer experiences.

Alex Hve su k

Senior Unity developer and team lead with 6+ years of commercial experience shipping mobile games and performance-critical interactive products. Owns end-to-end technical direction—from architecture and gameplay systems to performance, monetization, and backend integrations—while remaining hands-on in Unity/C# development. Leads cross-functional teams and drives delivery across MVP to production, including optimization (rendering, memory, GC, batching, jobs/burst), animation/systems, and robust CI/CD and analytics. Experienced across mobile, AR/VR, installations, and live multiplayer experiences.

Available to hire

Senior Unity developer and team lead with 6+ years of commercial experience shipping mobile games and performance-critical interactive products. Owns end-to-end technical direction—from architecture and gameplay systems to performance, monetization, and backend integrations—while remaining hands-on in Unity/C# development.

Leads cross-functional teams and drives delivery across MVP to production, including optimization (rendering, memory, GC, batching, jobs/burst), animation/systems, and robust CI/CD and analytics. Experienced across mobile, AR/VR, installations, and live multiplayer experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Russian
Fluent

Work Experience

Senior Unity Developer & Team Lead at Praktik.aai
November 1, 2023 - June 30, 2026
Led Unity development from an MVP that supported $15M+ in funding for a mobile product used by 4M+ users (4.9 rating, 900k+ reviews). Built and evolved a modular service-based foundation, later transitioning toward dependency injection. Re-architected avatar and content delivery around Addressables, and implemented CI/CD to reduce app size from 200MB to 80MB and avatar package sizes from 150–300MB to 20–50MB. Improved avatar rendering from below 30 FPS to stable 60 FPS. Shipped 3 casual educational mini-games. Reduced the avatar production cycle from 10–14 days to 4–7 days via editor tooling, validation, content automation, and processing improvements. Managed an 8-person cross-functional team (Unity, Flutter, backend, 3D, content, QA), including planning, delegation, coaching, performance reviews, and onboarding.
Senior Unity Developer & Team Lead at Praktik.ai
November 1, 2023 - June 30, 2026
Led Unity development from an MVP supporting $15M+ funding for a mobile product used by 4M+ users (4.9 rating, 900k+ reviews). Built and evolved a modular service-based Unity foundation, later transitioning into dependency injection. Re-architected avatar and content delivery around Addressables; built CI/CD for publishing, reducing app size from 200MB to 80MB and avatar packages from 150–300MB to 20–50MB, while stabilizing rendering from below 30 FPS to steady 60 FPS. Shipped 3 casual educational mini-games and reduced the avatar production cycle from 10–14 days to 4–7 days via editor tooling, validation, content automation, and process improvements. Managed an 8-person cross-functional team (Unity, Flutter, backend, 3D, content, QA), including planning, delegation, one-on-ones, performance reviews, and onboarding; coordinated roadmap priorities based on user feedback, QA findings, and technical dependencies.
Senior Unity Developer at Futad
August 1, 2022 - November 1, 2023
Shipped 35+ production Unity applications serving 1,000–5,000 users per event, including FIFA World Cup Qatar, the National Cybersecurity Drill, and McDonald’s. Built multi-device interactive installations and physical games using CV, Kinect, lasers, impact screens, and shared displays. Designed and implemented cloud and offline AI processing pipelines for secure, no-internet environments, enabling delivery for the National Cybersecurity Drill qualification and rollout. Delivered 5+ overnight projects under 24 hours and remotely debugged production installations.
Senior Unity Developer & Team Lead at Hyperlens
August 1, 2020 - July 1, 2022
Built the Unity MVP that secured $50K funding through a Binance accelerator program. Led end-to-end client development for a camera-first, location-based AR product. Implemented geospatial gameplay systems for location-based collectibles and persistent user-generated AR content. Built synchronized shared-location AR multiplayer interactions between nearby users. Developed sensor fusion and smoothing for AR placement at 50–100m achieving 1–3m accuracy. Parallelized LiDAR depth-point processing and procedural mesh generation using Unity Jobs & Burst, improving performance from 5 FPS with crashes to 45–60 FPS. Onboarded and mentored developers, delegating UI and Web3 wallet development while focusing on core AR positioning systems.
Senior Unity Developer & Team Lead at Hyperlens (Binance-backed)
August 1, 2020 - July 1, 2022
Built the Unity MVP securing $50K funding through a Binance accelerator program. Led end-to-end client development for a camera-first, location-based AR product. Implemented geospatial gameplay systems for location-based collectibles and persistent user-generated AR content. Built synchronized shared-location AR multiplayer interactions between nearby users. Developed sensor fusion and smoothing for AR placement at 50–100m achieving 1–3m accuracy. Parallelized LiDAR/depth point processing and procedural mesh generation with Unity Jobs & Burst, improving performance from ~5 FPS with crashes to 45–60 FPS. Onboarded and mentored a developer, delegating UI and Web3 wallet development to accelerate delivery while focusing on core AR positioning systems.
Unity Developer at Dzotf
December 1, 2019 - August 1, 2020
Re-architected a legacy Unity client after a Java-to-Unity migration into modular service-based systems, enabling safer feature delivery without disruptive rewrites. Designed and implemented a Photon PUN multiplayer system from the ground up, owning synchronization for the live game world. Built A* pathfinding and procedural terrain/underground systems, expanding buildable areas by 3x and the playable world by 4x.
Unity Developer at Dzoft
December 1, 2019 - August 31, 2020
Re-architected a legacy Unity client after a Java-to-Unity migration into modular service-based systems, enabling safer feature delivery without disruptive rewrites. Designed and implemented a Photon PUN multiplayer system from scratch, owning synchronization for the live game world. Built A* pathfinding and procedural terrain/underground systems, expanding buildable areas by 3x and overall playable world by 4x.
Unity Developer at Dzof t
December 1, 2019 - August 1, 2020
Re-architected a legacy Unity client after a Java-to-Unity migration into modular service-based systems, enabling safer feature delivery without disruptive rewrites. Designed and implemented a Photon PUN multiplayer system from the ground up, owning synchronization for a live game world. Built A* pathfinding and procedural terrain/underground systems, expanding buildable areas by 3x and the playable world by 4x.
Unity Developer at Crazy Miner
October 1, 2018 - December 1, 2019
Independently developed and released a physics-based mobile game with procedural infinite worlds, core loop/progression, collection systems, biomes, hazards, and deterministic world generation. Optimized procedural generation, canvas rebuilds, rendering batches, and GC allocations. Integrated AdMob, Firebase Analytics funnels, leaderboards, and notifications. Implemented encrypted persistence, server backups, and anti-cheat validation.
Unity Developer (Freelance) at Upwork
January 1, 2018 - Present
Top-rated freelancer (4.7+ rating, 100% job success) with long-term partnerships and 3 retained clients. Shipped 4 mobile applications end-to-end, covering architecture and backend integrations to monetization, analytics, app store launch, and post-release maintenance.
Unity Developer at Upwork (Freelance)
January 1, 2017 - Present
Top-rated freelancer with a 4.7+ rating, 100% job success, and long-term retention of 3 clients. Shipped 4 mobile applications end-to-end, covering architecture and backend integrations to monetization, analytics, App Store launch, and post-release maintenance.

Education

B.Sc. in Computer Science at National Research University of Electronic Technology (MIET)
January 1, 2017 - January 1, 2021
B.Sc. in Computer Science at National Research University of Electronic Technology (MIET)
January 1, 2018 - January 1, 2021
B.Sc. in Computer Science at National Research University of Electronic Technology (MIET)
January 1, 2021 - August 22, 2026

Qualifications

Unity Certified Professional: Programmer
January 1, 2021 - August 22, 2026
Upwork Skill Certification - C# Development
January 1, 2021 - August 22, 2026
Unity Certified Professional: Programmer
January 1, 2021 - August 22, 2026
Upwork Skill Certification - C# Development
January 1, 2021 - August 22, 2026
Unity Certified Professional: Programmer
January 11, 2030 - August 22, 2026
Upwork Skill Certification - C# Development
January 11, 2030 - August 22, 2026

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services, Telecommunications, Computers & Electronics

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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