I am a Senior Unity Developer & Technical Lead with over 15 years of programming experience, specializing in cross-platform game development using Unity3D and C#. I have a strong background in architecting scalable gameplay systems, backend integration with Azure and PlayFab, and multiplayer networking, including Photon. I enjoy collaborating with multidisciplinary teams to deliver high-impact titles and optimize game performance for enhanced player experiences. I am certified by Unity and Microsoft, with a proven track record of leading development on mobile and interactive 3D game projects. I am passionate about mentoring developers, improving live-ops ecosystems, and designing sustainable game systems that scale efficiently in live environments.

Ankur J. Ranpariya

I am a Senior Unity Developer & Technical Lead with over 15 years of programming experience, specializing in cross-platform game development using Unity3D and C#. I have a strong background in architecting scalable gameplay systems, backend integration with Azure and PlayFab, and multiplayer networking, including Photon. I enjoy collaborating with multidisciplinary teams to deliver high-impact titles and optimize game performance for enhanced player experiences. I am certified by Unity and Microsoft, with a proven track record of leading development on mobile and interactive 3D game projects. I am passionate about mentoring developers, improving live-ops ecosystems, and designing sustainable game systems that scale efficiently in live environments.

Available to hire

I am a Senior Unity Developer & Technical Lead with over 15 years of programming experience, specializing in cross-platform game development using Unity3D and C#. I have a strong background in architecting scalable gameplay systems, backend integration with Azure and PlayFab, and multiplayer networking, including Photon. I enjoy collaborating with multidisciplinary teams to deliver high-impact titles and optimize game performance for enhanced player experiences.

I am certified by Unity and Microsoft, with a proven track record of leading development on mobile and interactive 3D game projects. I am passionate about mentoring developers, improving live-ops ecosystems, and designing sustainable game systems that scale efficiently in live environments.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Hindi
Advanced

Work Experience

Tech Lead – Gaming at Polymator Interactive Pvt. Ltd.
October 1, 2024 - Present
Leading Unity development and backend systems for in-house and client-driven projects, collaborating with art, QA, and 3D teams to deliver scalable, high-quality game solutions. Responsibilities include architecting gameplay systems and multiplayer features for new titles, designing and integrating backend services for live-ops, matchmaking, and content pipelines, managing task allocation and cross-team collaboration, and guiding optimisation efforts for better performance, network stability, and reduced crash rates.
Sr. Games Programmer – Unity3D at Nukebox Studios Pvt. Ltd.
October 1, 2024 - July 24, 2025
Delivered backend-driven gameplay systems and live-ops integrations for mobile titles, balancing scalable architecture with player-focused performance optimisation in a 10-member cross-functional team. Architected backend modules using Azure Functions, Cosmos DB, Redis, and PlayFab to power player progression, live events, and taxonomy-based content. Integrated backend systems seamlessly into Unity clients for real-time data flow and LiveOps pipelines. Optimised game system by reducing crash rates from 8% to 0.4% through structured profiling and optimisation. Contributed to multiple game features, events, and updates ensuring stable performance across a wide device range. Collaborated closely with developers, QA, technical artists, designers, and 2D/3D teams to ensure smooth production pipelines.
Games Programmer – Unity3D at GameAnax Studio Pvt. Ltd.
May 1, 2019 - July 24, 2025
Developed and optimised core gameplay systems for racing, puzzle, quiz, board games and casual genres, contributing to multiple high-performing titles while building reusable Unity modules to accelerate future development. Implemented core gameplay mechanics and menu systems for mainstream racing titles, including Crazy Monster Truck – Escape II. Built reusable code modules and frameworks to streamline development across multiple puzzle games. Created simple shaders using ShaderLab and explored Shader Graph for lightweight visual enhancements. Optimised performance across mobile devices by reducing draw calls and integrating 3D animations efficiently. Led technical development for 8 puzzle games delivered for both iOS and Android within a 3-month timeframe, earning a Certificate of Excellence. Contributed to AI-driven gameplay logic, basic multiplayer using Photon, and SDK integrations for ads and in-app purchases.

Education

Machinist - First Class at Gujarat State Industrial Training Institute
January 1, 2001 - August 1, 2001
Secondary School Certificate - Second Class at Gujarat Secondary Education Board
January 1, 1999 - March 1, 1999

Qualifications

Unity Certified Developer – Unity Technologies
November 1, 2017 - November 30, 2017
Microsoft Certified Professional (ASP.NET with C#)
January 1, 2008 - December 31, 2008

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate