I am a Unity Developer and Game Creator who thrives on technical constraints. I bridge the gap between creative game design and low-level engine optimization, delivering polished, commercial-grade experiences. I have a proven track record of end-to-end development, from shipping my own titles on Steam to porting and optimizing games for legacy hardware like the PS Vita, and building scalable tooling and pipelines for cross-platform performance. From end-to-end development of my own Steam titles to backward-compatible ports for legacy hardware, I design robust pipelines, optimize performance under hard hardware limits, and grow communities around my projects. I enjoy shaping game worlds that feel cohesive and accessible, while maintaining a friendly, collaborative approach with teammates and players.

Iakob Janiashvili

I am a Unity Developer and Game Creator who thrives on technical constraints. I bridge the gap between creative game design and low-level engine optimization, delivering polished, commercial-grade experiences. I have a proven track record of end-to-end development, from shipping my own titles on Steam to porting and optimizing games for legacy hardware like the PS Vita, and building scalable tooling and pipelines for cross-platform performance. From end-to-end development of my own Steam titles to backward-compatible ports for legacy hardware, I design robust pipelines, optimize performance under hard hardware limits, and grow communities around my projects. I enjoy shaping game worlds that feel cohesive and accessible, while maintaining a friendly, collaborative approach with teammates and players.

Available to hire

I am a Unity Developer and Game Creator who thrives on technical constraints. I bridge the gap between creative game design and low-level engine optimization, delivering polished, commercial-grade experiences. I have a proven track record of end-to-end development, from shipping my own titles on Steam to porting and optimizing games for legacy hardware like the PS Vita, and building scalable tooling and pipelines for cross-platform performance.

From end-to-end development of my own Steam titles to backward-compatible ports for legacy hardware, I design robust pipelines, optimize performance under hard hardware limits, and grow communities around my projects. I enjoy shaping game worlds that feel cohesive and accessible, while maintaining a friendly, collaborative approach with teammates and players.

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Language

Georgian
Fluent
English
Advanced

Work Experience

Lead Unity SDK Developer (Sole Developer)
September 1, 2025 - Present
Architected and developed a cross-platform porting SDK from the ground up. Optimized legacy codebases to improve plugin stability and reduce integration friction for third-party developers.

Education

at IT Step Georgia
January 11, 2030 - March 8, 2026
at Gldani Professional College
January 11, 2030 - March 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services