I’m Iakov Gorshkov, a 3D generalist fluent across the full character pipeline. I sculpt, model, retopologize, UV, texture, rig, and animate in Blender, Maya, and ZBrush, with a strong emphasis on character work. I also bring motion design and 2D illustration into the mix to tell stories with a hybrid approach. With two years in production roles—from an online education platform to a creative studio—I’ve shipped characters and short-form animated work end-to-end. I thrive in teams where breadth across the pipeline is a strength, not a fallback, and I value brand alignment, fast iteration cycles, and async collaboration in distributed setups.

Iakov Gorshkov

I’m Iakov Gorshkov, a 3D generalist fluent across the full character pipeline. I sculpt, model, retopologize, UV, texture, rig, and animate in Blender, Maya, and ZBrush, with a strong emphasis on character work. I also bring motion design and 2D illustration into the mix to tell stories with a hybrid approach. With two years in production roles—from an online education platform to a creative studio—I’ve shipped characters and short-form animated work end-to-end. I thrive in teams where breadth across the pipeline is a strength, not a fallback, and I value brand alignment, fast iteration cycles, and async collaboration in distributed setups.

Available to hire

I’m Iakov Gorshkov, a 3D generalist fluent across the full character pipeline. I sculpt, model, retopologize, UV, texture, rig, and animate in Blender, Maya, and ZBrush, with a strong emphasis on character work. I also bring motion design and 2D illustration into the mix to tell stories with a hybrid approach.

With two years in production roles—from an online education platform to a creative studio—I’ve shipped characters and short-form animated work end-to-end. I thrive in teams where breadth across the pipeline is a strength, not a fallback, and I value brand alignment, fast iteration cycles, and async collaboration in distributed setups.

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Language

Russian
Fluent
English
Advanced
Spanish; Castilian
Beginner

Work Experience

Motion Designer at Duos
April 1, 2025 - September 1, 2025
Produced short-form motion content with character-led 3D sequences for branded and marketing channels. Owned the full production cycle: concept, modeling, animation, render, comp — across multiple parallel deliverables. Collaborated asynchronously with a distributed team under tight turnarounds.
Content Manager at Gradebuilder
January 1, 2024 - April 1, 2025
Designed and produced 3D and 2D visual content for an online education platform — characters, illustrations, animated explainers across the entire course library. Built and maintained a reusable asset library that kept visual identity consistent across the platform. Iterated under fast cycles, partnering with educators and designers to translate written material into clear visuals.

Education

Inclusive IT Education Program at OTUS Online Education
February 1, 2025 - May 4, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Media & Entertainment