Iakov Gorshkov
I’m Iakov Gorshkov, a 3D generalist fluent across the full character pipeline. I sculpt, model, retopologize, UV, texture, rig, and animate in Blender, Maya, and ZBrush, with a strong emphasis on character work.
About
I’m Iakov Gorshkov, a 3D generalist fluent across the full character pipeline. I sculpt, model, retopologize, UV, texture, rig, and animate in Blender, Maya, and ZBrush, with a strong emphasis on character work. I also bring motion design and 2D illustration into the mix to tell stories with a hybrid approach.
With two years in production roles—from an online education platform to a creative studio—I’ve shipped characters and short-form animated work end-to-end. I thrive in teams where breadth across the pipeline is a strength, not a fallback, and I value brand alignment, fast iteration cycles, and async collaboration in distributed setups.
- 1 year's experience
- Joined May 2026
Skills· 9
Languages
- RussianFluent
- EnglishAdvanced
- Spanish; CastilianBeginner
Industry experience
- Education
- Media & Entertainment
Work experience
Produced short-form motion content with character-led 3D sequences for branded and marketing channels. Owned the full production cycle: concept, modeling, animation, render, comp — across multiple parallel deliverables. Collaborated asynchronously with a distributed team under tight turnarounds.
Designed and produced 3D and 2D visual content for an online education platform — characters, illustrations, animated explainers across the entire course library. Built and maintained a reusable asset library that kept visual identity consistent across the platform. Iterated under fast cycles, partnering with educators and designers to translate written material into clear visuals.
Education
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