I hold a Bachelor’s degree in Video Game Art from Full Sail University, where I developed a strong foundation in both artistic principles and game-focused production workflows. My primary specialization is first-person animation, with experience creating immersive and responsive animations tailored for gameplay, combat systems, and player interaction.
In addition to my first-person expertise, I am also proficient in third-person and full-body animation, including locomotion cycles, character actions, and cinematic sequences. I am comfortable working within modern game engines and pipelines, collaborating with designers, programmers, and other artists to ensure animations integrate smoothly and enhance the overall player experience.
I am continually refining my craft and staying current with industry techniques, tools, and standards to deliver high-quality, polished animations for interactive entertainment.
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