I'm a motivated game programmer striving to write clean and efficient code. Having plenty of first-hand experience with working in a team, I have grown to be an enthusiastic, hard-working team member, who's passion is the development of story and Gameplay driven games! You can find some of my work here _Website not available. Sign in: https://www.twine.net/signup_

Igli Milaqi

I'm a motivated game programmer striving to write clean and efficient code. Having plenty of first-hand experience with working in a team, I have grown to be an enthusiastic, hard-working team member, who's passion is the development of story and Gameplay driven games! You can find some of my work here _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a motivated game programmer striving to write clean and efficient code. Having plenty of first-hand experience with working in a team, I have grown to be an enthusiastic, hard-working team member, who’s passion is the development of story and Gameplay driven games! You can find some of my work here Website not available. Sign in: https://www.twine.net/signup

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Skills

Experience Level

Expert

Work Experience

R&D Game Programmer at Cradle Research
November 1, 2024 - Present
Currently working as a game programmer for the Cradle Research team on various interactive projects: https://cradle.buas.nl/projects/
Gameplay Programmer at Behaviour Interactive
August 1, 2023 - November 1, 2024
Full-time gameplay programmer. Worked on an unannounced multiplayer title in 2024. Implemented the player's 3Cs (Character, Camera, Controls) and contributed to player networking features (collision with other players/world).
Lead Programmer at Stellaris Cosmic Storms DLC
January 1, 2023 - December 31, 2024
Wrote new gameplay systems in the Clausewitz engine using C++. Optimised systems for new content and added features via a custom high-level scripting language. Communicated with the client regarding scope and deliverables.
Game Programmer at Codeglue
August 2, 2021 - Present
Full-time game programmer. Worked on Re:Legends (Nintendo Switch porting with bug fixing, optimisations, and certificate issues) and provided assistance on Xbox One and Steam porting when needed. Also contributed to Shadowrun Trilogy Console Edition (porting for Xbox One/Series and Nintendo Switch, UI programming and touch implementation for Switch, plus general bug fixes and code improvements).

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment

Skills

Experience Level

Expert

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