Momina Shams
I’m Momina Shams, a Unity developer focused on VR and interactive gameplay, currently building immersive experiences through strong C# and Unity 3D skills.
About
I’m Momina Shams, a Unity developer focused on VR and interactive gameplay, currently building immersive experiences through strong C# and Unity 3D skills. I enjoy designing player-focused systems like VR interactions, comfort-aware locomotion, physics-based gameplay, and AI-driven enemy behaviors that make experiences feel responsive and engaging.
I’ve worked on multiplayer systems using Photon, debugged and optimized builds for performance, and documented technical decisions to support smooth collaboration across design and art. I’m also expanding my development path toward WebGL and standalone VR, and I’m available to relocate to the UAE.
- Joined September 2026
Languages
- EnglishAdvanced
- UrduAdvanced
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience
Developed the multiplayer game "Fire and Blood" in Unity and C#, implementing gameplay mechanics and networking architecture. Debugged, optimized, and tested builds in a cross-functional team to meet sprint deadlines, while using Git for code management and documenting technical work.
Education
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