Hi, I’m Iknoor Singh, a game FX artist with over 7 years of experience delivering high-quality real-time and cinematic visual effects. I specialize in Houdini, Unreal Engine, and Unity, with deep expertise in pyro, water, cloth, RBD, hair, and disintegration simulations. I enjoy building scalable FX pipelines, training internal AI tools, and collaborating with cross-functional teams to push the boundaries of real-time effects for games and film.

Iknoor Singh

Hi, I’m Iknoor Singh, a game FX artist with over 7 years of experience delivering high-quality real-time and cinematic visual effects. I specialize in Houdini, Unreal Engine, and Unity, with deep expertise in pyro, water, cloth, RBD, hair, and disintegration simulations. I enjoy building scalable FX pipelines, training internal AI tools, and collaborating with cross-functional teams to push the boundaries of real-time effects for games and film.

Available to hire

Hi, I’m Iknoor Singh, a game FX artist with over 7 years of experience delivering high-quality real-time and cinematic visual effects. I specialize in Houdini, Unreal Engine, and Unity, with deep expertise in pyro, water, cloth, RBD, hair, and disintegration simulations.

I enjoy building scalable FX pipelines, training internal AI tools, and collaborating with cross-functional teams to push the boundaries of real-time effects for games and film.

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Language

English
Fluent
Hindi
Advanced

Work Experience

Lead FX Artist & Game Artist at Lakshya Digital
December 1, 2018 - Present
Led the FX and CFX teams for the recently released full-length animated feature film Mahaavatār Narasimha. Oversaw the complete FX pipeline, developed custom Houdini tools, and ensured high-quality output from concept to final render. Contributed real-time VFX for high-profile games using Unreal Engine and Unity, including Wizards of the Coast: Magic: The Gathering Arena and Miraculous. Developed optimized, production-ready effects aligned with gameplay and performance standards.
FX Artist & Game Artist at Kleem VFX
March 1, 2020 - Present
Worked on a 2.5-hour in-house CGI movie that is yet to be released in theatres by the end of the year. Solely responsible for handling both the FX and CFX departments, including developing tools, managing the pipeline, and overseeing hiring.
FX Artist at Veative Labs
November 1, 2017 - Present
Noida, India. Started as a fresher and worked on creating effects using Maya for various projects.
FX & Game Artist (Freelance) at Self-employed / IK Noor Singh
December 2, 2025 - Present
Provided FX and game art services including tool/pipeline development and training for internal AI tools.
Lead FX Artist at Mahaaavtar Narasimha
December 2, 2025 - Present
Led the FX and CFX teams for a recently released full-length animated feature film Mahaaavtar Narasimha; oversaw the complete FX pipeline and tool development to ensure high-quality output from concept to final render.
FX Artist at Kleem V FX
December 2, 2025 - Present
Remote FX work on a variety of projects for Faridabad-based studio, focusing on real-time and cinematic effects, contributing to pipelines and tooling.
FX Artist at Lakshya Digital
December 1, 2018 - March 1, 2020
Created game effects in Unreal and Unity for high-profile projects including Miraculous, Magic: The Gathering Arena, Gears of War 5, Miraculous: Tales of Ladybug & Cat Noir, and Trials of …

Education

BSc in Animation & VFX at Kalinga University
January 11, 2030 - May 11, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services