Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Advanced
Turkish
Advanced
Work Experience
Audio Director at Awkay Tech
December 31, 2024 - September 26, 2025Designed environment audio and reverb, built evolving soundscapes; created immersive sounds using FMOD and Unreal; implemented Foley events on animations; created detailed character movement sounds.
Audio Director at Awkay Tech. The Unfettered
December 31, 2024 - September 26, 2025Designed environment audio and evolving reverb-rich soundscapes; created Foley events on animations; implemented all sound effects using FMOD and Unreal with custom tooling; contributed to immersive sound environments.
Lead Sound Designer at 5th Cell Game Studio
October 1, 2024 - September 26, 2025Designed and implemented unique weapon sounds, including firearms, explosives, and melee attacks, for a AAA FPS game.
Lead Sound Designer at 5th Cell Game Studio
October 1, 2024 - September 26, 2025Designed and implemented weapon sounds (firearms, explosives, melee) for Hounds; integrated dynamic music reacting to player position and combat intensity; collaborated with animators to sync reloads, footsteps, and environmental sounds with visuals.
Sound Designer at Net Consensus Inc.
September 1, 2024 - September 26, 2025Designed and implemented sound effects for a large-scale RTS game, ensuring clear audio cues for player feedback and game events.
Sound Designer at Astranova RPG (Astranova)
September 1, 2024 - September 26, 2025Developed sound design for an open-world RPG, crafting unique soundscapes for various regions, from mystical forests to dark dungeons.
Sound Designer at Double Barrel Games
September 1, 2024 - September 26, 2025Designed custom sounds for all firearms, explosions, and vehicles in an indie FPS, ensuring each weapon had a distinct, recognizable audio profile.
Sound Designer at Astranova
September 1, 2024 - September 26, 2025Developed sound design for an open-world RPG AstraNova; crafted unique soundscapes for regions from mystical forests to dark dungeons; collaborated with narrative designers to align character voices and SFX; created magical effects and adaptive music; implemented spatial audio for ambient worlds.
Sound Designer and Composer at Bingo Trivia Game
September 1, 2024 - September 26, 2025Produced sound effects and original music for a mobile trivia game; recorded and edited dialogue; mixed, edited, and delivered assets for cross-platform play; managed sound libraries and audio pipelines.
Sound Designer at Net Consensus Inc.
September 1, 2024 - September 26, 2025Designed and implemented sound effects for units, environments, and actions in a large-scale RTS; collaborated with game developers to ensure dynamic audio aligns with gameplay; recorded and integrated assets; assisted with soundtrack integration and cross-genre cohesion.
Sound Designer at Double Barrel Games
September 1, 2024 - September 26, 2025Created custom sounds for weapons, explosives, and vehicles in a roguelite FPS; developed adaptive music reacting to combat situations; built spatial audio cues for grenades, bullets, and ricochets; produced Foley for various scenes.
Sound Designer & Composer at Bingo Trivia Game
August 31, 2024 - September 26, 2025Designed sound effects and original music for a mobile trivia game; created Foley for scenes, recorded and edited dialogue, sound effects, and music; mixed and mastered audio for final delivery; built sound libraries; collaborated with voice actors and composers; managed archives; stayed up to date with the latest sound design tech; designed adaptive music for in-game events.
Sound Designer at Astra Nova
June 1, 2024 - September 30, 2024Designed open-world RPG soundscapes; collaborated with narrative designers to align character voices and sound effects; created magical effects (spell casting, summoning, enchantments) and implemented adaptive music reacting to gameplay.
Sound Designer at Net Conscious Inc.
March 1, 2024 - September 30, 2024Designed and implemented sound effects for units, structures, and environments in a large-scale RTS; ensured clear audio cues for feedback and events; collaborated with designers to integrate audio with gameplay.
Sound Designer at Dragon Federation Inc.
December 31, 2023 - September 26, 2025Collaborated on VR/AR strategy; created immersive in-game audio for VR/AR experiences; designed spatialized audio cues for characters, environments, and actions.
Senior Sound Designer at Param Labs - KiraVerse
January 1, 2022 - January 1, 2023Designed environment audio and reverberation-rich evolving soundscapes; created varied sound effects; implemented all sound effects using FMOD and Unreal; integrated Foley events on animations and collaborated across disciplines.
Audio Director at The Unfettered
January 1, 2022 - December 31, 2024Designed immersive environment audio and reverberation-rich evolving soundscapes; created varied sound effects; implemented Foley events on animations and used custom tools and FMOD to deliver cross-platform audio assets.
Sound Designer / Dialogue Editor / Music at Various Turkish Local Projects for Theater, Disney & Netflix
December 31, 2021 - September 26, 2025Designed and produced sound effects and music for Turkish projects; performed, mixed, and edited Foley; dialogue editing; collaborated with writers and directors to bring on-screen content to life.
Localization Manager
December 31, 2020 - September 26, 2025In-house localization lead for localization projects; roles included Recording Engineer, Project Manager, Mastering, and Sound Editor; worked on titles such as Battlefield 1, Uncharted 1–4, Killzone 2–3, Infamous: First Light & Second Son, Knack, Orcs Must Die: Unchained, among others.
Localization Manager at Various AAA Studios
January 1, 2020 - September 26, 2025Managed localization projects across major titles; included recording engineering, project management, mastering, and sound editing for titles such as Battlefield 1, Uncharted series, Killzone series, Infamous, Knack, and more.
Sound Designer / Audio Lead at Monstrous - Red Disk Games
January 1, 2018 - September 26, 2025Developed immersive audio across multiple maps; created a broad range of sound effects; collaborated with other disciplines; implemented all effects using FMOD and Unity; produced Foley events on animations; designed detailed character movements, combat sequences, and cinematic cues.
Sound Designer / Audio Lead at Monstrous - Red Disk Games
April 1, 2017 - September 26, 2025Developed environment audio and reverb zones across multiple maps to build rich, evolving soundscapes; created varied sound effects; collaborated with other disciplines; implemented audio in FMOD & Unity and with custom tools; Foley events on animations to craft detailed character movements and cinematic cues; contributed to cohesive soundtrack direction.
Sound Designer at Motion Picture
January 1, 2015 - January 1, 2021Designed and created sound effects for Turkish theatre, Disney, and Netflix productions; performed, mixed, and edited Foley; dialogue and ADR editing; collaborated with composers to deliver cohesive audio for on-screen storytelling.
Localization Manager at Astra Nova
January 1, 2011 - January 1, 2020Managed localization projects, including recording engineering, project management, mastering, and sound editing; coordinated with teams to ensure voices and sound effects aligned with backstories and personalities (notably for major titles like Uncharted and Killzone series).
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Other, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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