Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Advanced
Turkish
Advanced
Work Experience
Lead Sound Designer at 5th Cell Game Studio
October 1, 2024 - September 26, 2025Designed and implemented weapon sounds (firearms, explosives, melee) for Hounds; integrated dynamic music reacting to player position and combat intensity; collaborated with animators to sync reloads, footsteps, and environmental sounds with visuals.
Sound Designer at Double Barrel Games
September 1, 2024 - September 26, 2025Created custom sounds for weapons, explosives, and vehicles in a roguelite FPS; developed adaptive music reacting to combat situations; built spatial audio cues for grenades, bullets, and ricochets; produced Foley for various scenes.
Sound Designer at Net Consensus Inc.
September 1, 2024 - September 26, 2025Designed and implemented sound effects for units, environments, and actions in a large-scale RTS; collaborated with game developers to ensure dynamic audio aligns with gameplay; recorded and integrated assets; assisted with soundtrack integration and cross-genre cohesion.
Sound Designer and Composer at Bingo Trivia Game
September 1, 2024 - September 26, 2025Produced sound effects and original music for a mobile trivia game; recorded and edited dialogue; mixed, edited, and delivered assets for cross-platform play; managed sound libraries and audio pipelines.
Sound Designer at Astranova
September 1, 2024 - September 26, 2025Developed sound design for an open-world RPG AstraNova; crafted unique soundscapes for regions from mystical forests to dark dungeons; collaborated with narrative designers to align character voices and SFX; created magical effects and adaptive music; implemented spatial audio for ambient worlds.
Audio Director at Awkay Tech. The Unfettered
December 31, 2024 - September 26, 2025Designed environment audio and evolving reverb-rich soundscapes; created Foley events on animations; implemented all sound effects using FMOD and Unreal with custom tooling; contributed to immersive sound environments.
Sound Designer / Audio Lead at Monstrous - Red Disk Games
April 1, 2017 - September 26, 2025Developed environment audio and reverb zones across multiple maps to build rich, evolving soundscapes; created varied sound effects; collaborated with other disciplines; implemented audio in FMOD & Unity and with custom tools; Foley events on animations to craft detailed character movements and cinematic cues; contributed to cohesive soundtrack direction.
Localization Manager
December 31, 2020 - September 26, 2025In-house localization lead for localization projects; roles included Recording Engineer, Project Manager, Mastering, and Sound Editor; worked on titles such as Battlefield 1, Uncharted 1–4, Killzone 2–3, Infamous: First Light & Second Son, Knack, Orcs Must Die: Unchained, among others.
Sound Designer / Dialogue Editor / Music at Various Turkish Local Projects for Theater, Disney & Netflix
December 31, 2021 - September 26, 2025Designed and produced sound effects and music for Turkish projects; performed, mixed, and edited Foley; dialogue editing; collaborated with writers and directors to bring on-screen content to life.
Lead Sound Designer at 5th Cell Game Studio
October 1, 2024 - September 26, 2025Designed and implemented unique weapon sounds, including firearms, explosives, and melee attacks, for a AAA FPS game.
Sound Designer at Double Barrel Games
September 1, 2024 - September 26, 2025Designed custom sounds for all firearms, explosions, and vehicles in an indie FPS, ensuring each weapon had a distinct, recognizable audio profile.
Sound Designer at Astranova RPG (Astranova)
September 1, 2024 - September 26, 2025Developed sound design for an open-world RPG, crafting unique soundscapes for various regions, from mystical forests to dark dungeons.
Sound Designer at Net Consensus Inc.
September 1, 2024 - September 26, 2025Designed and implemented sound effects for a large-scale RTS game, ensuring clear audio cues for player feedback and game events.
Sound Designer & Composer at Bingo Trivia Game
August 31, 2024 - September 26, 2025Designed sound effects and original music for a mobile trivia game; created Foley for scenes, recorded and edited dialogue, sound effects, and music; mixed and mastered audio for final delivery; built sound libraries; collaborated with voice actors and composers; managed archives; stayed up to date with the latest sound design tech; designed adaptive music for in-game events.
Audio Director at Awkay Tech
December 31, 2024 - September 26, 2025Designed environment audio and reverb, built evolving soundscapes; created immersive sounds using FMOD and Unreal; implemented Foley events on animations; created detailed character movement sounds.
Sound Designer at Dragon Federation Inc.
December 31, 2023 - September 26, 2025Collaborated on VR/AR strategy; created immersive in-game audio for VR/AR experiences; designed spatialized audio cues for characters, environments, and actions.
Localization Manager at Various AAA Studios
January 1, 2020 - September 26, 2025Managed localization projects across major titles; included recording engineering, project management, mastering, and sound editing for titles such as Battlefield 1, Uncharted series, Killzone series, Infamous, Knack, and more.
Sound Designer / Audio Lead at Monstrous - Red Disk Games
January 1, 2018 - September 26, 2025Developed immersive audio across multiple maps; created a broad range of sound effects; collaborated with other disciplines; implemented all effects using FMOD and Unity; produced Foley events on animations; designed detailed character movements, combat sequences, and cinematic cues.
Sound Designer at Astra Nova
June 1, 2024 - September 30, 2024Designed open-world RPG soundscapes; collaborated with narrative designers to align character voices and sound effects; created magical effects (spell casting, summoning, enchantments) and implemented adaptive music reacting to gameplay.
Sound Designer at Net Conscious Inc.
March 1, 2024 - September 30, 2024Designed and implemented sound effects for units, structures, and environments in a large-scale RTS; ensured clear audio cues for feedback and events; collaborated with designers to integrate audio with gameplay.
Localization Manager at Astra Nova
January 1, 2011 - January 1, 2020Managed localization projects, including recording engineering, project management, mastering, and sound editing; coordinated with teams to ensure voices and sound effects aligned with backstories and personalities (notably for major titles like Uncharted and Killzone series).
Sound Designer at Motion Picture
January 1, 2015 - January 1, 2021Designed and created sound effects for Turkish theatre, Disney, and Netflix productions; performed, mixed, and edited Foley; dialogue and ADR editing; collaborated with composers to deliver cohesive audio for on-screen storytelling.
Audio Director at The Unfettered
January 1, 2022 - December 31, 2024Designed immersive environment audio and reverberation-rich evolving soundscapes; created varied sound effects; implemented Foley events on animations and used custom tools and FMOD to deliver cross-platform audio assets.
Senior Sound Designer at Param Labs - KiraVerse
January 1, 2022 - January 1, 2023Designed environment audio and reverberation-rich evolving soundscapes; created varied sound effects; implemented all sound effects using FMOD and Unreal; integrated Foley events on animations and collaborated across disciplines.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Other, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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