I'm Henry A Heard, a sound designer and composer based in Atlanta, GA. I have over ten years of experience in music composition and more than five years in DAWs, creating high-quality sound effects, music, and audio assets that enhance gameplay, narrative, and user immersion. I excel at audio recording, editing, mixing, and mastering with industry-standard tools, and I strive to maintain consistency and quality across projects. I'm skilled at organizing workflows, managing project files, and contributing to iterative development processes, and I am passionate about interactive media. I stay current with emerging audio trends, tools, and techniques and actively expand my technical expertise, including middleware like Wwise. I enjoy collaborating on immersive experiences and am dedicated to delivering engaging, polished sound for games and interactive media.

Henry Heard

I'm Henry A Heard, a sound designer and composer based in Atlanta, GA. I have over ten years of experience in music composition and more than five years in DAWs, creating high-quality sound effects, music, and audio assets that enhance gameplay, narrative, and user immersion. I excel at audio recording, editing, mixing, and mastering with industry-standard tools, and I strive to maintain consistency and quality across projects. I'm skilled at organizing workflows, managing project files, and contributing to iterative development processes, and I am passionate about interactive media. I stay current with emerging audio trends, tools, and techniques and actively expand my technical expertise, including middleware like Wwise. I enjoy collaborating on immersive experiences and am dedicated to delivering engaging, polished sound for games and interactive media.

Available to hire

I’m Henry A Heard, a sound designer and composer based in Atlanta, GA. I have over ten years of experience in music composition and more than five years in DAWs, creating high-quality sound effects, music, and audio assets that enhance gameplay, narrative, and user immersion. I excel at audio recording, editing, mixing, and mastering with industry-standard tools, and I strive to maintain consistency and quality across projects. I’m skilled at organizing workflows, managing project files, and contributing to iterative development processes, and I am passionate about interactive media.

I stay current with emerging audio trends, tools, and techniques and actively expand my technical expertise, including middleware like Wwise. I enjoy collaborating on immersive experiences and am dedicated to delivering engaging, polished sound for games and interactive media.

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Work Experience

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Education

Some college at Central Piedmont Community College
January 11, 2030 - April 18, 2026
College coursework at University of North Carolina at Charlotte
January 11, 2030 - April 18, 2026
Conservation Center Training at Oconaluftee Job Corps Civilian Conservation Center, Cherokee
January 11, 2030 - April 18, 2026
Conservation Center Training at Schenck Job Corps Conservation Center
January 11, 2030 - April 18, 2026
Advanced Fire Management at Pisgah Forest
January 11, 2030 - April 18, 2026
College Coursework at Georgia State University
January 11, 2030 - April 18, 2026
Some college at Georgia Military College
January 11, 2030 - April 18, 2026

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE608 cloud talk
    A demo composition created to showcase my work in video game scoring.
    uniE608 gamer dreams
    This piece is a sample composition created for game scoring purposes. Another piece made while broadcasting live music-making sessions, building tracks from initial idea to final mix.
    uniE608 Where are the Aliens?
    I’ve begun streaming live sessions focused on composing and producing music in real time. This composition serves as a sample for potential use in game soundtracks.