I’m Henry A Heard, a sound designer and composer based in Atlanta, GA. I have over ten years of experience in music composition and more than five years in DAWs, creating high-quality sound effects, music, and audio assets that enhance gameplay, narrative, and user immersion. I excel at audio recording, editing, mixing, and mastering with industry-standard tools, and I strive to maintain consistency and quality across projects. I’m skilled at organizing workflows, managing project files, and contributing to iterative development processes, and I am passionate about interactive media.
I stay current with emerging audio trends, tools, and techniques and actively expand my technical expertise, including middleware like Wwise. I enjoy collaborating on immersive experiences and am dedicated to delivering engaging, polished sound for games and interactive media.
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