Hi, I’m Sebastian Feola, a Lead Gameplay and Systems Programmer with 5+ years of professional experience in Unity, backend development, and scalable game architecture. I specialize in designing extensible gameplay frameworks, debugging complex systems, and collaborating across art, design, and QA to ship features quickly and reliably. At Northwood Studios (remote), I’ve led engineering efforts on a live-service multiplayer title SCP: Secret Laboratory, growing the team and shipping content updates.
I love building maintainable tools and workflows that empower designers to iterate without waiting on code changes. Highlights include codifying coding standards, refactoring legacy systems, creating a modular framework (Lab API) for community devs, and a dynamic debugging/visualization system (Drawable Lines) for real-time server-to-client debugging. I’m comfortable across the stack, from gameplay logic in Unity to backend tooling, CI/CD, and developer mentorship.
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