Hi, I’m Sebastian Feola, a Lead Gameplay and Systems Programmer with 5+ years of professional experience in Unity, backend development, and scalable game architecture. I specialize in designing extensible gameplay frameworks, debugging complex systems, and collaborating across art, design, and QA to ship features quickly and reliably. At Northwood Studios (remote), I’ve led engineering efforts on a live-service multiplayer title SCP: Secret Laboratory, growing the team and shipping content updates. I love building maintainable tools and workflows that empower designers to iterate without waiting on code changes. Highlights include codifying coding standards, refactoring legacy systems, creating a modular framework (Lab API) for community devs, and a dynamic debugging/visualization system (Drawable Lines) for real-time server-to-client debugging. I’m comfortable across the stack, from gameplay logic in Unity to backend tooling, CI/CD, and developer mentorship.

Sebastian Feola

Hi, I’m Sebastian Feola, a Lead Gameplay and Systems Programmer with 5+ years of professional experience in Unity, backend development, and scalable game architecture. I specialize in designing extensible gameplay frameworks, debugging complex systems, and collaborating across art, design, and QA to ship features quickly and reliably. At Northwood Studios (remote), I’ve led engineering efforts on a live-service multiplayer title SCP: Secret Laboratory, growing the team and shipping content updates. I love building maintainable tools and workflows that empower designers to iterate without waiting on code changes. Highlights include codifying coding standards, refactoring legacy systems, creating a modular framework (Lab API) for community devs, and a dynamic debugging/visualization system (Drawable Lines) for real-time server-to-client debugging. I’m comfortable across the stack, from gameplay logic in Unity to backend tooling, CI/CD, and developer mentorship.

Available to hire

Hi, I’m Sebastian Feola, a Lead Gameplay and Systems Programmer with 5+ years of professional experience in Unity, backend development, and scalable game architecture. I specialize in designing extensible gameplay frameworks, debugging complex systems, and collaborating across art, design, and QA to ship features quickly and reliably. At Northwood Studios (remote), I’ve led engineering efforts on a live-service multiplayer title SCP: Secret Laboratory, growing the team and shipping content updates.

I love building maintainable tools and workflows that empower designers to iterate without waiting on code changes. Highlights include codifying coding standards, refactoring legacy systems, creating a modular framework (Lab API) for community devs, and a dynamic debugging/visualization system (Drawable Lines) for real-time server-to-client debugging. I’m comfortable across the stack, from gameplay logic in Unity to backend tooling, CI/CD, and developer mentorship.

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Experience Level

Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Lead Programmer at Northwood Studios (Remote)
January 1, 2023 - Present
Led the engineering team through multiple live-service release cycles (Agile), doubling team size, while improving delivery speed and managing hiring, onboarding, and performance reviews.
Gameplay / Systems Programmer at Northwood Studios (Remote)
January 1, 2022 - December 31, 2023
Implemented new gameplay systems and extensible frameworks to support faster feature iteration; modernized the state-effect system; refactored area-of-effect behavior, item spawn points, and other core systems; developed weighting reward-selection algorithms; expanded the abilities system; implemented configurable spawn-wave tools enabling designers to define roles, animations, and logic with no programmer involvement.
Back-End Programmer at Northwood Studios (Remote)
January 1, 2022 - December 31, 2022
Joined the modding community for SCP, creating plugin frameworks and tools that led to studio recruitment; maintained and extended back-end systems, improved security, stability, and tooling.
Software Engineer at Freelance, Remote
January 1, 2020 - December 31, 2022
Delivered ~50 commissioned software projects for gaming communities and educational groups; built custom plugins, gameplay modifications, and server-side tools for community-run multiplayer environments; led programming and design for community-driven game projects; provided C# / .NET coaching for junior developers; administered Linux servers for hosting, security, and deployment.

Education

Pre-University Course in 3D Game Development at Da Vinci Diseño Multimedia
January 1, 2017 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment