I am a Team Leader 3D Artist and Blender Pipeline Specialist focused on building efficient, scalable production workflows. My work combines 3D content creation, asset organization, workflow automation, and custom Blender tool development to improve consistency and reduce repetitive manual processes.
I have experience leading Blender-based production pipelines, managing large structured asset libraries, developing add-ons for asset browsing and placement, and creating documentation to support team adoption of standardized workflows. My focus is on delivering clean, production-ready 3D content while improving the systems behind the creative process.
With a background in rendering, animation, VR content, CAD asset integration, and cross-functional collaboration, I help teams produce high-quality visual content faster, more reliably, and with better structure.
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