Game Developer with 4+ years of professional software engineering and game development experience, specializing
in Unity (C#) for XR and XR multiplayer systems. Proven expertise in gameplay mechanics, physics, animation, UI,
and particle systems, with hands-on experience in AI-driven features, networking, and custom tools. Strong record of
performance optimization, achieving stable 72 FPS in large-scale VR environments and scaling servers to support
1,000+ concurrent players. Experienced in mentoring and collaboration, having supervised 50+ Unity/VR projects and
worked with cross-disciplinary teams, medical experts, and industry partners to deliver award-winning outcomes.
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