3D environment and props artist with 2+ years of experience creating high-quality game assets and in-engine content, including creature creation workflows from scratch. Skilled in Autodesk Maya, Substance Painter, Substance Designer, and Blender, with strong knowledge of integrating 3D objects into game engines. Worked across modeling, texturing, UV unwrapping, retopology, baking maps, rigging/optimization prep, and animation support for game-ready assets. Experienced as a 3D Generalist for an indie game (remote), focused on producing environment/character components and education-style 3D modeling content.

Nikita Chornyi

3D environment and props artist with 2+ years of experience creating high-quality game assets and in-engine content, including creature creation workflows from scratch. Skilled in Autodesk Maya, Substance Painter, Substance Designer, and Blender, with strong knowledge of integrating 3D objects into game engines. Worked across modeling, texturing, UV unwrapping, retopology, baking maps, rigging/optimization prep, and animation support for game-ready assets. Experienced as a 3D Generalist for an indie game (remote), focused on producing environment/character components and education-style 3D modeling content.

Available to hire

3D environment and props artist with 2+ years of experience creating high-quality game assets and in-engine content, including creature creation workflows from scratch. Skilled in Autodesk Maya, Substance Painter, Substance Designer, and Blender, with strong knowledge of integrating 3D objects into game engines.

Worked across modeling, texturing, UV unwrapping, retopology, baking maps, rigging/optimization prep, and animation support for game-ready assets. Experienced as a 3D Generalist for an indie game (remote), focused on producing environment/character components and education-style 3D modeling content.

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Language

English
Advanced
Ukrainian
Fluent

Work Experience

3D Generalist at Indie game (remote)
January 1, 2026 - March 2, 2026
Created creatures from scratch: modeling, baking, texturing, UV unwrapping, retopology, and animation. Prepared game-ready assets and supported end-to-end 3D asset production for an indie game pipeline.

Education

3D Modeling at Gemius.Space
July 1, 2025 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    Old Cash Register

    I am pleased to present to you photo-realistic Cash Register, which I made from scratch.
    This model is game-ready. There are 2855 polygons, 5286 triangles.
    To create this cash register I used programs such as: Autodesk Maya, Marmoset Toolbag, Substance Painter.
    Texture size - 2048x2048
    PBR textures: BaseColor, Roughness, AO, Metallic, Normal