Available to hire
Hi, I’m Nikita Chornyi. I’m a 3D generalist focused on creating high-quality environments and props for games. I love turning ideas into tangible assets using Maya, ZBrush, Substance Painter/Designer, Marmoset Toolbag, and Blender, and I enjoy collaborating with teams to craft immersive worlds.
I’ve been working remotely on game assets for over two years, currently using Maya, Substance Painter, Marmoset Toolbag, ZBrush and Blender to expand my toolkit and stay on the cutting edge of real-time rendering.
Skills
Experience Level
Expert
Language
English
Intermediate
Ukrainian
Advanced
Work Experience
3D Generalist (Remote) at Indie Game Project
January 1, 2026 - March 1, 2026Creating creatures from scratch; modelling, baking textures, UV unwrapping, retopology, and animation for an indie game.
Education
3D Modeling at Gemius.Space
January 1, 2025 - January 1, 2026Coursework in Maya, Substance Painter, Marmoset Toolbag, Blender at Remote Studies
January 1, 2025 - January 1, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
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