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I’m a sound designer, music producer, and musician from Armenia with experience in music, foley, and sound design for commercials, visual media, and interactive projects. My background as a bass player strongly influences the way I approach sound — rhythm, timing, dynamics, texture, and subtle detail are all very important parts of my work.
Over the past few years, I’ve been focusing more deeply on sound design and game audio, including studying Wwise at the School of Video Game Audio and working on audio for an indie game project in Unreal Engine 5.
I especially enjoy creating immersive soundscapes, expressive sound effects, and audio that supports movement, atmosphere, comedy, and emotional storytelling without overpowering the scene itself.
Alongside my creative work, I also work at TUMO Center for Creative Technologies, where I collaborate daily with international teams and multidisciplinary creatives.
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