Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ I’m a sound designer, music producer, and musician from Armenia with experience in music, foley, and sound design for commercials, visual media, and interactive projects. My background as a bass player strongly influences the way I approach sound — rhythm, timing, dynamics, texture, and subtle detail are all very important parts of my work. Over the past few years, I’ve been focusing more deeply on sound design and game audio, including studying Wwise at the School of Video Game Audio and working on audio for an indie game project in Unreal Engine 5. I especially enjoy creating immersive soundscapes, expressive sound effects, and audio that supports movement, atmosphere, comedy, and emotional storytelling without overpowering the scene itself. Alongside my creative work, I also work at TUMO Center for Creative Technologies, where I collaborate daily with international teams and multidisciplinary creatives.

Davit Davtyan

Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ I’m a sound designer, music producer, and musician from Armenia with experience in music, foley, and sound design for commercials, visual media, and interactive projects. My background as a bass player strongly influences the way I approach sound — rhythm, timing, dynamics, texture, and subtle detail are all very important parts of my work. Over the past few years, I’ve been focusing more deeply on sound design and game audio, including studying Wwise at the School of Video Game Audio and working on audio for an indie game project in Unreal Engine 5. I especially enjoy creating immersive soundscapes, expressive sound effects, and audio that supports movement, atmosphere, comedy, and emotional storytelling without overpowering the scene itself. Alongside my creative work, I also work at TUMO Center for Creative Technologies, where I collaborate daily with international teams and multidisciplinary creatives.

Available to hire

Portfolio:
Website not available. Sign in: https://www.twine.net/signup

I’m a sound designer, music producer, and musician from Armenia with experience in music, foley, and sound design for commercials, visual media, and interactive projects. My background as a bass player strongly influences the way I approach sound — rhythm, timing, dynamics, texture, and subtle detail are all very important parts of my work.

Over the past few years, I’ve been focusing more deeply on sound design and game audio, including studying Wwise at the School of Video Game Audio and working on audio for an indie game project in Unreal Engine 5.

I especially enjoy creating immersive soundscapes, expressive sound effects, and audio that supports movement, atmosphere, comedy, and emotional storytelling without overpowering the scene itself.

Alongside my creative work, I also work at TUMO Center for Creative Technologies, where I collaborate daily with international teams and multidisciplinary creatives.

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Experience Level

Language

English
Fluent
Russian
Fluent
Armenian
Fluent
French
Beginner

Work Experience

Sound Designer at Freelance
July 1, 2021 - Present
Sound synthesis, recording and editing; implementation of audio in projects.
Music Producer at Freelance
June 1, 2018 - Present
Composition; Recording; Mixing.
Music Training Lead at TUMO Center
January 1, 2023 - Present
Interviewing candidates; Training junior workshop leaders; Developing curriculums and content for workshops.
Workshop Leader and Content Developer at TUMO Center For Creative Technologies
April 1, 2018 - January 1, 2023
Leading music production workshops; Educational content development.
Musician at Freelance
July 1, 2015 - January 1, 2020
Bass guitar; Arrangement; Ableton Live.
Music Training Lead at TUMO Center, Yerevan, Armenia
January 1, 2023 - Present
Leading music training programs; interviewing candidates; training junior workshop leaders; developing curriculums and content for workshops.

Education

Bachelor of Marketing at French University in Armenia
September 1, 2009 - July 1, 2013
Video Game Sound Design and Implementation at School of Video Game Audio
January 1, 2022 - May 1, 2022

Qualifications

Certificate in Video Game Sound Design and Implementation
January 1, 2022 - May 1, 2022
Bachelor of Marketing
September 1, 2009 - July 1, 2013

Industry Experience

Media & Entertainment, Education
    uniE608 SoVGA Project
    This is a project I've done while I was learning game audio at SoVGA. sounddesign foley gameaudio
    uniE608 Sound Redesign for Borderlands
    gameaudio sounddesign
    uniE608 Commercial for an Architecture agency
    music
    uniE608 Commercial for a Beauty Technology Company
    sounddesign music
    uniE608 Commercial for an Insurance Company
    sounddesign music
    uniE608 Commercial for a Coffee Brand #3
    sounddesign music
    uniE608 Commercial for a Coffee Brand #2
    music sounddesign