Ivan Mattos
I've been fortunate enough to start my career around the mobile game boom so I've seen it change a lot and have rolled with the punches. Character animation is my jam, especially for games!
About
I’ve been fortunate enough to start my career around the mobile game boom so I’ve seen it change a lot and have rolled with the punches. Character animation is my jam, especially for games! I want to break more into traditional story driven animation so I’ll be picking up Moho this year.
- 15 years' experience
- Joined May 2026
Industry experience
- Gaming
- Media & Entertainment
Work experience· 5 roles
Established the pipeline, rigging, and animation for characters and building animation; Collaborated with narrative designers and artists, and assisted in asset creation; Worked closely with engineers for Unity implementation; Led and managed contracted animation; Assisted with technical effects art in Unity; Documented briefs for animation.
Created Ads, social media posts, and App Store trailers comprised of custom capture footage and motion graphics; Collaboratively delivered creative videos and statics to drive user acquisition from original IP to licensed IP such as Star Wars and Disney; Self-taught After Effects within the interview period and later had my test utilized for user acquisition.
Rigged and animated meshed characters and environments; Continued in the production of a flagship IP leading into the acquisition; The animation test that I delivered was later integrated into the live product.
Education
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