I’m a UX/UI Designer with experience in interactive animations and typography, creating intuitive and functional interfaces for digital platforms. I’m experienced in user research, interactive prototyping, and responsive design.
I also design iOS apps and interfaces, translating concepts into engaging experiences through research, prototyping, and motion design, with public apps on the App Store and a focus on accessible, user-centered products.
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This project is a graphic reinterpretation of Capitães da Areia, developed for the Illustration course at the School of Fine Arts (UFRJ). The cover artwork was created in graphite, scanned, and colored in Photoshop, focusing on depth and atmosphere inspired by the landscapes of Bahia. The visual narrative highlights themes of childhood, freedom, and structural inequality without relying on stereotypes. For the editorial design, I used mostly Brazilian typefaces to reinforce the cultural identity of the story and create a cohesive visual experience.
Fried UP! is a collaborative multiplayer game that transforms workplace challenges into an engaging experience inspired by the classic game of hot potato. I co-founded the project in May 2025 with the goal of creating a game to support employees during the onboarding process at new companies.
I created the design for the mascot “Burnoutinho,” inspired by the aesthetics of 1930s cartoons and the style of Cuphead, and led the creation and implementation of animations using SwiftUI and Rive.
I used a RIG base to build the mascot and transferred the animations frame by frame to Rive.
joined the team in May 2024 after a workshop where plant care was chosen. By June 2024, we launched the app on the iOS App Store.
I led the creation and implementation of animations using SwiftUI and Rive, First time using the Rive App, exploring dynamic animations and varied movements. SwiftUI library, ensuring smooth performance on iOS devices.After several months of dedicated work, the app is now available in App Store
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