I'm a UX/UI Designer with experience in interactive animations and typography, creating intuitive and functional interfaces for digital platforms. I'm experienced in user research, interactive prototyping, and responsive design. I also design iOS apps and interfaces, translating concepts into engaging experiences through research, prototyping, and motion design, with public apps on the App Store and a focus on accessible, user-centered products.

Izabour Azevedo

I'm a UX/UI Designer with experience in interactive animations and typography, creating intuitive and functional interfaces for digital platforms. I'm experienced in user research, interactive prototyping, and responsive design. I also design iOS apps and interfaces, translating concepts into engaging experiences through research, prototyping, and motion design, with public apps on the App Store and a focus on accessible, user-centered products.

Available to hire

I’m a UX/UI Designer with experience in interactive animations and typography, creating intuitive and functional interfaces for digital platforms. I’m experienced in user research, interactive prototyping, and responsive design.

I also design iOS apps and interfaces, translating concepts into engaging experiences through research, prototyping, and motion design, with public apps on the App Store and a focus on accessible, user-centered products.

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Language

English
Advanced
Portuguese
Fluent

Work Experience

UX/UI Designer / iOS Developer at Apple Developer Academy PUC-Rio
March 13, 2022 - December 19, 2025
Designed iOS app interfaces with a user-centered approach, using research, prototyping, and SwiftUI for a seamless experience. •Created interactive animations using Rive and Lottie to enhance user interaction. •A key challenge was translating the app’s concept into the interface, requiring research and user testing to define its identity. •Four public apps on the App Store: Downloads: 297, Impressions: 5,14k, Pro- duct page views: 775.
UX/UI Designer at Editora Pallas
June 6, 2024 - June 6, 2025
•Created a brand identity kit for the Pallas Literature Prize, aimed at Black and Brown writers. •Developed the UI/UX for the award presentation website and registration platform. •Designed brand identity applications for Editora Pallas' 50th Anniversary Logo.
UX/UI Designer at Hacking Help
January 1, 2020 - November 19, 2025
First Place in Employability at Hacking Help 2020 for App PermutAí, a service exchange platform for local communities. Contributed as the UX/UI Designer in research, prototyping and interface design.

Education

Bachelor’s Degree in Design at Federal University of Rio De Janeiro
June 10, 2020 - December 19, 2025
Currently studying Visual Communication - Design at UFRJ.
Digital media technician at Advanced Education Center (NAVE-RJ)
February 10, 2017 - December 11, 2019
I graduated as a Digital Media Technician from the José Leite Lopes State College (NAVERJ)
Animator at Estúdio Escola de Animação RJ
June 15, 2024 - December 13, 2025
I also took an adaptation course at Estúdio Escola de Animação, refining my skills in visual storytelling.

Qualifications

Lecturer on femininity, black identity and social movements
January 11, 2030 - November 19, 2025

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services, Other
    paper Capitães da Areia, cover Book

    This project is a graphic reinterpretation of Capitães da Areia, developed for the Illustration course at the School of Fine Arts (UFRJ). The cover artwork was created in graphite, scanned, and colored in Photoshop, focusing on depth and atmosphere inspired by the landscapes of Bahia. The visual narrative highlights themes of childhood, freedom, and structural inequality without relying on stereotypes. For the editorial design, I used mostly Brazilian typefaces to reinforce the cultural identity of the story and create a cohesive visual experience.

    paper FriedUp!

    Fried UP! is a collaborative multiplayer game that transforms workplace challenges into an engaging experience inspired by the classic game of hot potato. I co-founded the project in May 2025 with the goal of creating a game to support employees during the onboarding process at new companies.
    I created the design for the mascot “Burnoutinho,” inspired by the aesthetics of 1930s cartoons and the style of Cuphead, and led the creation and implementation of animations using SwiftUI and Rive.
    I used a RIG base to build the mascot and transferred the animations frame by frame to Rive.

    paper Hana: Plant Care

    joined the team in May 2024 after a workshop where plant care was chosen. By June 2024, we launched the app on the iOS App Store.
    I led the creation and implementation of animations using SwiftUI and Rive, First time using the Rive App, exploring dynamic animations and varied movements. SwiftUI library, ensuring smooth performance on iOS devices.After several months of dedicated work, the app is now available in App Store