I'm a versatile and highly skilled Senior 3D Artist with 15 years of experience delivering high-quality character, environment, and prop assets for games in a range of art styles. I balance artistic vision with technical constraints and contribute to compelling visual storytelling. I take projects from concept through final asset delivery, with a strong foundation in sculpting, lowpoly modelling, texturing, and optimization for real-time engines, and I enjoy mentoring junior artists and collaborating across design, code, animation, VFX, and tech-art teams to hit performance goals.

Jack Good

I'm a versatile and highly skilled Senior 3D Artist with 15 years of experience delivering high-quality character, environment, and prop assets for games in a range of art styles. I balance artistic vision with technical constraints and contribute to compelling visual storytelling. I take projects from concept through final asset delivery, with a strong foundation in sculpting, lowpoly modelling, texturing, and optimization for real-time engines, and I enjoy mentoring junior artists and collaborating across design, code, animation, VFX, and tech-art teams to hit performance goals.

Available to hire

I’m a versatile and highly skilled Senior 3D Artist with 15 years of experience delivering high-quality character, environment, and prop assets for games in a range of art styles.

I balance artistic vision with technical constraints and contribute to compelling visual storytelling. I take projects from concept through final asset delivery, with a strong foundation in sculpting, lowpoly modelling, texturing, and optimization for real-time engines, and I enjoy mentoring junior artists and collaborating across design, code, animation, VFX, and tech-art teams to hit performance goals.

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Language

English
Fluent

Work Experience

3D Sculptor (Freelance) at Various Clients
January 1, 2025 - Present
Worked on a range of 28mm scale fantasy miniature sculpts, sculpted digitally in ZBrush for several clients.
Senior 3D Artist at Bossa Studios
January 1, 2012 - January 1, 2025
Led art on Worlds Adrift (a 5-year project). Created styled and realistic characters, creatures, props and environments; defined asset pipelines and best practices; mentored junior artists; collaborated across design, code, animation, VFX, and tech art teams to ensure assets met gameplay and performance goals.
Junior Artist at Ideaworks3D
January 1, 2010 - January 1, 2011
Worked on 3D assets for ports of games and original IP, highly optimized for mobile devices.

Education

BA (Hons) Computer Visualisation and Animation at Bournemouth University
January 1, 2006 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet