I am a passionate digital media designer with a strong background in computer graphics and programming. My journey has taken me through various internships where I developed technical skills in graphics, rendering, and game design. I enjoy creating immersive experiences and am always eager to learn new technologies and techniques in the field.

Jacqueline Li

I am a passionate digital media designer with a strong background in computer graphics and programming. My journey has taken me through various internships where I developed technical skills in graphics, rendering, and game design. I enjoy creating immersive experiences and am always eager to learn new technologies and techniques in the field.

Available to hire

I am a passionate digital media designer with a strong background in computer graphics and programming. My journey has taken me through various internships where I developed technical skills in graphics, rendering, and game design. I enjoy creating immersive experiences and am always eager to learn new technologies and techniques in the field.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Technical Artist Intern at Genies
June 1, 2025 - Present
Interfaced with an internal mesh database to run a standardized remeshing process on meshes to compare with the results of an in-house remeshing solution. Wrote a .usdz landmark rendering pipeline and modular hair rendering pipeline that processes assets through Blender and outputs renders onto S3 via Github Actions.
Digital Design Developer Intern at Tesla
December 1, 2024 - October 20, 2025
Created an Autodesk Alias Curve importer and visualizer for a visualization tool in Unreal Engine. Created procedural assets with Unreal Engine Procedural Content Generator pipeline. Created a Python AI plugin to Unreal Engine using the Pytorch library to parse and train Procedural Content Generator (PCG) graphs to generate 'good looking' PCG assets.
3D Graphics and Software Engineering Intern at Intuitive Surgical
August 1, 2024 - October 20, 2025
Created a Prototyping system for testing of UI elements on Da Vinci 5 using the DV 5 simulator. Used Unity to create framework to easily display and modify UI elements for the convenience of testing UI for new features.
XR Software Engineer Intern at NASA Goddard Space Flight Center
August 1, 2023 - October 20, 2025
Researched, designed, and built volumetrically weather data renderer in Unity for the NASA VALIXR project. Designed and implemented an importer system for parsing different NetCDF files and an isosurface rendering shader that uses raymarching to render a 3D dataset in Unity with C# and external libraries. Developed tool used by >10 NASA VALIXR project scientists to visualize 3D weather data in virtual reality (VR).
Technical Artist Intern at Genies
June 1, 2025 - Present
Interfaced with an internal mesh database to run a standardized remeshing process on meshes, comparing results with an in-house remeshing solution. Wrote a .usdz landmark rendering pipeline and modular hair rendering pipeline that processes assets through Blender and outputs renders onto S3 via Github Actions.
Digital Design Developer Intern at Tesla
December 1, 2024 - October 20, 2025
Created an Autodesk Alias Curve importer and visualizer for a visualization tool in Unreal Engine. Developed procedural assets with Unreal Engine Procedural Content Generator pipeline and created a Python AI plugin to drive PCG graphs for asset generation.
3D Graphics and Software Engineering Intern at Intuitive Surgical
August 1, 2024 - October 20, 2025
Created a Prototyping system for testing UI elements on Da Vinci 5 using the DV 5 simulator. Used Unity to develop a framework to display and modify UI elements for testing new features.
XR Software Engineer Intern at NASA Goddard Space Flight Center
August 1, 2023 - October 20, 2025
Researched, designed, and built a volumetrically weather data renderer in Unity for the NASA VALIXR project. Designed an importer for parsing different NetCDF files and implemented an isosurface rendering shader using raymarching in Unity.

Education

Bachelor of Science in Engineering (BSE) at University of Pennsylvania, School of Engineering and Applied Sciences
August 1, 2021 - May 1, 2025
Bachelor of Science in Engineering at University of Pennsylvania, School of Engineering and Applied Sciences
August 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Computers & Electronics, Media & Entertainment, Healthcare, Gaming, Software & Internet
    paper Dungeon Dating Disaster

    Game Jam game implemented in 24 hours. I was responsible for the procedural map traversal system and its linking logic to connect different scenes, as well as the game design that goes behind that map. I also directed art for the game.