I've worked with a plethora of commercial and narrative clients and understand the quality it requires for high budget projects and the quicker turnaround, more creative and versatile "lower" budget projects I've been with. I have worked on Game Soundtracks and notably Short Film scores that enhance the feel of the film. I have worked with on-location and in-studio equipment for a few years now and have plenty of availability waiting to be fulfilled by the sound of atmospheric and intense music and SFX design! Always adapting to the style the clients/audience will be familiar with and pushing boundaries where Audio can take you. Familiar with ProTools, Logic Pro X, and Adobe Premiere Pro softwares.

Jake R. Morgan

I've worked with a plethora of commercial and narrative clients and understand the quality it requires for high budget projects and the quicker turnaround, more creative and versatile "lower" budget projects I've been with. I have worked on Game Soundtracks and notably Short Film scores that enhance the feel of the film. I have worked with on-location and in-studio equipment for a few years now and have plenty of availability waiting to be fulfilled by the sound of atmospheric and intense music and SFX design! Always adapting to the style the clients/audience will be familiar with and pushing boundaries where Audio can take you. Familiar with ProTools, Logic Pro X, and Adobe Premiere Pro softwares.

Available to hire

I’ve worked with a plethora of commercial and narrative clients and understand the quality it requires for high budget projects and the quicker turnaround, more creative and versatile “lower” budget projects I’ve been with. I have worked on Game Soundtracks and notably Short Film scores that enhance the feel of the film. I have worked with on-location and in-studio equipment for a few years now and have plenty of availability waiting to be fulfilled by the sound of atmospheric and intense music and SFX design! Always adapting to the style the clients/audience will be familiar with and pushing boundaries where Audio can take you.
Familiar with ProTools, Logic Pro X, and Adobe Premiere Pro softwares.

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    paper The Port of Calpurnia Series - Act 1

    Composed a list of custom tracks to enhance the atmosphere of the gameplay. Used fitting instruments that correlated to puzzles and locations of the game, and blended them together when certain elements/puzzles blended together.