Jacopo Vezzosi
I am a senior AI engineer and technical lead with 13 years of professional experience, including 5 years leading engineering teams.
About
I am a senior AI engineer and technical lead with 13 years of professional experience, including 5 years leading engineering teams. My background is
rooted in building real-time, performance-critical AI and distributed compute systems for AAA game development. I have designed and shipped AI
frameworks, behavior and navigation systems, as well as machine-learning features using modern C++, Python, and PyTorch.
I focus on technical leadership, helping teams make sound engineering decisions, and improving performance, stability, and maintainability across
multi-platform game engines. I have extensive experience mentoring engineers, collaborating with design and engine disciplines, and defining long
term technical direction. I am comfortable working with distributed teams across multiple time zones and place a strong emphasis on code quality,
delivery predictability, and clear engineering standards.
- 13 years' experience
- Joined March 2026
Languages
- ItalianFluent
- EnglishFluent
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
More experts in Lugano, Switzerland
Work experience· 9 roles
Provide technical leadership for large-scale, real-time Game AI and client systems across AAA titles, including Battlefield 6, The Sims 4 and Need for Speed. Lead distributed AI engineering teams, align cross-disciplinary partners, and drive architectural decisions for high-performance AI in Frostbite, using behavior trees, navigation meshes and gRPC. Drove stability in Battlefield 6, introduced Bezier-based path smoothing and data-driven positional scoring, and partnered with EA SEED on ML initiatives leveraging AWS for scalable training pipelines and production ML systems.
Led AI development in Unreal Engine 5 for Star Wars: Hunters, delivering a GOAP-based AI architecture for dynamic decision-making under CPU/memory constraints. Implemented multiplayer gameplay and AI features using Unreal RPC and replication, provided technical mentorship, and owned sprint planning, architecture documentation and performance tuning.
Delivered remote MSc-level instruction in advanced C++ programming, focusing on parallel programming, template metaprogramming, memory optimization and debugging for real-time simulations and high-performance game systems.
Education
Certifications and awards
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