I am a senior AI engineer and technical lead with 13 years of professional experience, including 5 years leading engineering teams. My background is
rooted in building real-time, performance-critical AI and distributed compute systems for AAA game development. I have designed and shipped AI
frameworks, behavior and navigation systems, as well as machine-learning features using modern C++, Python, and PyTorch.
I focus on technical leadership, helping teams make sound engineering decisions, and improving performance, stability, and maintainability across
multi-platform game engines. I have extensive experience mentoring engineers, collaborating with design and engine disciplines, and defining long
term technical direction. I am comfortable working with distributed teams across multiple time zones and place a strong emphasis on code quality,
delivery predictability, and clear engineering standards.
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