JV

Jacopo Vezzosi

Available to hire

I am a senior AI engineer and technical lead with 13 years of professional experience, including 5 years leading engineering teams.

About

I am a senior AI engineer and technical lead with 13 years of professional experience, including 5 years leading engineering teams. My background is
rooted in building real-time, performance-critical AI and distributed compute systems for AAA game development. I have designed and shipped AI
frameworks, behavior and navigation systems, as well as machine-learning features using modern C++, Python, and PyTorch.
I focus on technical leadership, helping teams make sound engineering decisions, and improving performance, stability, and maintainability across
multi-platform game engines. I have extensive experience mentoring engineers, collaborating with design and engine disciplines, and defining long
term technical direction. I am comfortable working with distributed teams across multiple time zones and place a strong emphasis on code quality,
delivery predictability, and clear engineering standards.

  • 13 years' experience
  • Joined March 2026

Languages

  • ItalianFluent
  • EnglishFluent

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Professional Services

More experts in Lugano, Switzerland

Work experience· 9 roles

Lead AI Engineer · Electronic Arts (EA)Feb 2022 – Present · 4 yrs 10 mos

Provide technical leadership for large-scale, real-time Game AI and client systems across AAA titles, including Battlefield 6, The Sims 4 and Need for Speed. Lead distributed AI engineering teams, align cross-disciplinary partners, and drive architectural decisions for high-performance AI in Frostbite, using behavior trees, navigation meshes and gRPC. Drove stability in Battlefield 6, introduced Bezier-based path smoothing and data-driven positional scoring, and partnered with EA SEED on ML initiatives leveraging AWS for scalable training pipelines and production ML systems.

Principal AI Engineer · ZyngaJan 2021 – Feb 2022 · 1 yr 2 mos

Led AI development in Unreal Engine 5 for Star Wars: Hunters, delivering a GOAP-based AI architecture for dynamic decision-making under CPU/memory constraints. Implemented multiplayer gameplay and AI features using Unreal RPC and replication, provided technical mentorship, and owned sprint planning, architecture documentation and performance tuning.

University Professor – Advanced C++ Programming (part-time) · Università degli Studi di VeronaOct 2020 – Feb 2022 · 1 yr 5 mos

Delivered remote MSc-level instruction in advanced C++ programming, focusing on parallel programming, template metaprogramming, memory optimization and debugging for real-time simulations and high-performance game systems.

Software Engineer III / AI Tech Lead · Electronic Arts (EA)Sep 2019 – Jan 2021 · 1 yr 5 mos
AI Software Engineer · Electronic Arts (EA)Oct 2017 – Sep 2019 · 2 yrs
Software Engineer · KingDec 2016 – Oct 2017 · 11 mos
Software Engineer · Creative Assembly (SEGA)Oct 2014 – Dec 2016 · 2 yrs 3 mos
Software Engineering Intern · UbisoftJul 2014 – Oct 2014 · 4 mos

Education

Master's Degree in Computer Games Development · Università degli Studi di Verona2013 – 2014
Master's Degree in Computer Engineering (Machine Learning Specialization) · Università degli Studi di Siena2010 – 2012
Bachelor's Degree in Computer Engineering · Università degli Studi di Siena2007 – 2010

Certifications and awards

AWS Certified AI Practitioner2025 – 2026
Machine Learning Specialization2023 – 2026

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