Available to hire
I am a passionate Art Director with over 12 years of experience in 3D environments, video games, and VR. I specialize in artistic supervision, outsourcing, and management of visual pipelines.
Creative, responsive, and production-oriented, I have contributed to major projects at Ubisoft, Quantic Dream, and Ikimasho. I excel at building teams, defining pipelines, and delivering AAA-quality assets across vendors.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
French
Fluent
English
Fluent
Work Experience
Lead Environment & Character Outsourcing at QUANTIC DREAM
January 1, 2023 - January 1, 2025Lead Environment & Character Outsourcing • Built and led a 5 artist internal environment team from the ground up • Managed an outsourcing budget of over $2M • Led coordination of 50+ outsourced artists across 3 partner studios • Delivered 2,000+ high-quality environment assets and supervised 30+ AAA level NPCs • Defined pipelines, wrote briefs, and ensured artistic consistency across vendors
Art Director at IKIMASHO
January 1, 2025 - January 1, 2026Led the internal art team and oversaw 5 VR projects, including a AA production • Created art vision documents and estimated budgets for each project • Handled external consulting and client relations with a 5-person cross-functional team • Coordinated ART, IP, TECH and marketing needs between internal teams and clients
Associate Art Director at HAWKSWELL
January 1, 2020 - January 1, 2022Built and led a hybrid art team with 7 artists • Defined pipelines, created internal documentation, and sourced external partners • Oversaw daily production, task tracking (Taiga), and asset reviews (2D/3D) • Collaborated closely with all department leads to align creative and technical goals • Estimated/managed and defended a €3M art budget, including €400K in outsourcing
3D Artist at NEXTER TRAINING
January 1, 2016 - January 1, 2019Produced 3D assets and promotional visuals for military vehicles in VR environments • Designed serious game scenarios for real-time training simulations • Managed outsourcing with an external studio: directed 3D production and reviews • Delivered 10+ projects under tight deadlines (3 to 8 weeks) and handled client needs
3D Animator at CYANIDE STUDIO
January 1, 2011 - January 1, 2012Created keyframe animations for character movement libraries (3 variations each) • Modeled 3D weapons and props optimized for in-game use • Worked autonomously under a tight animation budget (no mocap) • Contributed to visual consistency and gameplay-ready asset integration
Marketing Artist at UBISOFT
January 1, 2012 - January 1, 2014Created and adapted 2D/3D visuals for AAA marketing campaigns • Delivered 20+ high-impact visuals across multiple game launches • Led all marketing visuals for an AA title during launch phase • Aligned creative outputs with marketing goals in close collaboration with brand teams
3D Character Artist at 3D SYSTEMS
January 1, 2014 - January 1, 2015Sculpted 10+ custom faces per week based on client photographs for 3D printing
• Modeled detailed character busts optimized for various 3D printing materials
• Applied basic coloring and rendering (V-Ray) to visualize client-ready outputs
• Delivered high-precision, production-ready models for consumer personalization
Education
Master 2 at Institute of Internet and Multimedia (IIM), Paris La Défense
January 11, 2030 - May 28, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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