Available to hire
I am a passionate Art Director with over 12 years of experience in 3D environments, video games, and VR. I specialize in artistic supervision, outsourcing, and management of visual pipelines.
Creative, responsive, and production-oriented, I have contributed to major projects at Ubisoft, Quantic Dream, and Ikimasho. I excel at building teams, defining pipelines, and delivering AAA-quality assets across vendors.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
French
Fluent
English
Fluent
Work Experience
Art Director at IKIMASHO
January 1, 2025 - January 1, 2026Led the internal art team and oversaw 5 VR projects, including a AA production • Created art vision documents and estimated budgets for each project • Handled external consulting and client relations with a 5-person cross-functional team • Coordinated ART, IP, TECH and marketing needs between internal teams and clients
Lead Environment & Character Outsourcing at QUANTIC DREAM
January 1, 2023 - January 1, 2025Lead Environment & Character Outsourcing • Built and led a 5 artist internal environment team from the ground up • Managed an outsourcing budget of over $2M • Led coordination of 50+ outsourced artists across 3 partner studios • Delivered 2,000+ high-quality environment assets and supervised 30+ AAA level NPCs • Defined pipelines, wrote briefs, and ensured artistic consistency across vendors
Associate Art Director at HAWKSWELL
January 1, 2020 - January 1, 2022Built and led a hybrid art team with 7 artists • Defined pipelines, created internal documentation, and sourced external partners • Oversaw daily production, task tracking (Taiga), and asset reviews (2D/3D) • Collaborated closely with all department leads to align creative and technical goals • Estimated/managed and defended a €3M art budget, including €400K in outsourcing
3D Artist at NEXTER TRAINING
January 1, 2016 - January 1, 2019Produced 3D assets and promotional visuals for military vehicles in VR environments • Designed serious game scenarios for real-time training simulations • Managed outsourcing with an external studio: directed 3D production and reviews • Delivered 10+ projects under tight deadlines (3 to 8 weeks) and handled client needs
3D Character Artist at 3D SYSTEMS
January 1, 2014 - January 1, 2015Sculpted 10+ custom faces per week based on client photographs for 3D printing
• Modeled detailed character busts optimized for various 3D printing materials
• Applied basic coloring and rendering (V-Ray) to visualize client-ready outputs
• Delivered high-precision, production-ready models for consumer personalization
Marketing Artist at UBISOFT
January 1, 2012 - January 1, 2014Created and adapted 2D/3D visuals for AAA marketing campaigns • Delivered 20+ high-impact visuals across multiple game launches • Led all marketing visuals for an AA title during launch phase • Aligned creative outputs with marketing goals in close collaboration with brand teams
3D Animator at CYANIDE STUDIO
January 1, 2011 - January 1, 2012Created keyframe animations for character movement libraries (3 variations each) • Modeled 3D weapons and props optimized for in-game use • Worked autonomously under a tight animation budget (no mocap) • Contributed to visual consistency and gameplay-ready asset integration
Education
Master 2 at Institute of Internet and Multimedia (IIM), Paris La Défense
January 11, 2030 - May 28, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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