Available to hire
I’m Yen-Chun Huang, a gameplay programmer who thrives on collaboration and turning bold ideas into delightful player experiences. I love building around Unity, shaping responsive systems, and learning through play.
My work spans mobile titles, live updates, and research-driven tech from network protocols to real-time UI. I aim to craft games where players have fun, learn, and keep coming back for more.
Skills
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Work Experience
Game Client Intern (Unity) at iCan Entertainment
June 1, 2025 - August 1, 2025Developed player facing UI features and a slot machine minigame in a live monthly update for God Convenience Store, a released mobile title. Prototyped 5 experimental game modes, 2 of which were featured in the live game, integrating with backend systems to support real time data updates. Programmed scalable gameplay systems leveraging UniRx, UniTask, and Zenject to streamline event handling, async flow, and modular architecture.
Advanced Technology Development Intern at Wistron NeWeb Corporation
August 1, 2022 - November 1, 2022Researched network protocols and packet characteristics to enhance web gaming support in a router backend, contributing C and Lua implementations. Improved the router web interface in JavaScript to deliver a more intuitive user experience.
Education
Master of Entertainment Technology at Carnegie Mellon University
August 1, 2024 - May 1, 2026Bachelor of Science in Electrical and Computer Engineering at National Yang Ming Chiao Tung University
September 1, 2019 - September 1, 2023Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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