I'm Yen-Chun Huang, a gameplay programmer who thrives on collaboration and turning bold ideas into delightful player experiences. I love building around Unity, shaping responsive systems, and learning through play. My work spans mobile titles, live updates, and research-driven tech from network protocols to real-time UI. I aim to craft games where players have fun, learn, and keep coming back for more.

Yen-Chun (James) Huang

I'm Yen-Chun Huang, a gameplay programmer who thrives on collaboration and turning bold ideas into delightful player experiences. I love building around Unity, shaping responsive systems, and learning through play. My work spans mobile titles, live updates, and research-driven tech from network protocols to real-time UI. I aim to craft games where players have fun, learn, and keep coming back for more.

Available to hire

I’m Yen-Chun Huang, a gameplay programmer who thrives on collaboration and turning bold ideas into delightful player experiences. I love building around Unity, shaping responsive systems, and learning through play.

My work spans mobile titles, live updates, and research-driven tech from network protocols to real-time UI. I aim to craft games where players have fun, learn, and keep coming back for more.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Work Experience

Game Client Intern (Unity) at iCan Entertainment
June 1, 2025 - August 1, 2025
Developed player facing UI features and a slot machine minigame in a live monthly update for God Convenience Store, a released mobile title. Prototyped 5 experimental game modes, 2 of which were featured in the live game, integrating with backend systems to support real time data updates. Programmed scalable gameplay systems leveraging UniRx, UniTask, and Zenject to streamline event handling, async flow, and modular architecture.
Advanced Technology Development Intern at Wistron NeWeb Corporation
August 1, 2022 - November 1, 2022
Researched network protocols and packet characteristics to enhance web gaming support in a router backend, contributing C and Lua implementations. Improved the router web interface in JavaScript to deliver a more intuitive user experience.

Education

Master of Entertainment Technology at Carnegie Mellon University
August 1, 2024 - May 1, 2026
Bachelor of Science in Electrical and Computer Engineering at National Yang Ming Chiao Tung University
September 1, 2019 - September 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment