I'm a game and simulation veteran with a Masters in Computer Science from Brown University with over 20 years of industry experience. In my career I've architected and iterated on graphics and core-tech for mobile, console and pc clients. I've done everything from profiling, perf, and art tools to global illumination and shader work to native features and direct pay. I've shipped many game titles and simulations on multiple engines in C++ and C#. Most recently I was a tech lead on a feature squad for a major mobile poker game and am looking to continue to deliver game and simulation client work.

Jason Mallios

I'm a game and simulation veteran with a Masters in Computer Science from Brown University with over 20 years of industry experience. In my career I've architected and iterated on graphics and core-tech for mobile, console and pc clients. I've done everything from profiling, perf, and art tools to global illumination and shader work to native features and direct pay. I've shipped many game titles and simulations on multiple engines in C++ and C#. Most recently I was a tech lead on a feature squad for a major mobile poker game and am looking to continue to deliver game and simulation client work.

Available to hire

I’m a game and simulation veteran with a Masters in Computer Science from Brown University with over 20 years of industry experience. In my career I’ve architected and iterated on graphics and core-tech for mobile, console and pc clients. I’ve done everything from profiling, perf, and art tools to global illumination and shader work to native features and direct pay. I’ve shipped many game titles and simulations on multiple engines in C++ and C#.

Most recently I was a tech lead on a feature squad for a major mobile poker game and am looking to continue to deliver game and simulation client work.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Principal Software Engineer at Zynga
October 1, 2019 - February 1, 2026
Tech lead of feature squad for poker game established in 2007. Unity client, Go backend. Sale features, IAP / direct pay, custom UGUI scroller. Zynga Poker for Android / Kindle, iOS, WebGL, and Steam.
Senior Graphics Software Engineer at Aechelon Technology
March 1, 2014 - August 1, 2019
Visual effects, sensors, and configuration for military flight sim. C++ client, OpenGL 4 and NVIDIA CUDA. PC - NOVA for Windows.
Principal Software Engineer at Zynga
September 1, 2011 - February 1, 2014
Multiple mobile projects on custom C++ engine. Tech lead, graphics, core-tech, custom client / server binary data format. Shipped Party Place for Android, iOS.
Graphics and Core Technology Programmer at Page 44
December 1, 2008 - September 1, 2011
Graphics, image-based lighting, super-shader, tools, and core-tech architecture for custom multi-platform C++ engine. Titles: Hannah Montana: Rock Out the Show, Madden NFL 10, 11, 12, Disney Channel All Star Party, Pictionary uDraw, Disney Princess: Enchanting Storybooks.
Graphics Programmer at Vivaty
December 1, 2007 - November 1, 2008
DirectX rendering and performance for 3D web application. Vivaty for Windows.
Graphics Programmer at BreakAway Games LTD
September 1, 2005 - November 1, 2007
3D graphics programming and effects creation for patient simulator funded by the Office of Naval Research. Pulse!! for Windows.
Graphic and Web Designer at The University of Texas System Administration
February 1, 2000 - June 1, 2003
Design and implementation of employee group insurance site and benefit docs for UT employees.

Education

MS Computer Science at Brown University
January 11, 2030 - January 1, 2006
CCC Computer Science at St. Edwards University
January 11, 2030 - January 1, 2002
BA Liberal Arts at St. Edward's University
January 11, 2030 - January 1, 1997
Archaeology Study Abroad at Universidad Autónoma de Querétaro
January 11, 2030 - January 1, 1995

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

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