I have a great passion for Video Games and I am always looking to improve my skills to create worlds with both the artistic and the technical aspects. My goal is to bring new stories to life with world-changing games.

Javier Plana

I have a great passion for Video Games and I am always looking to improve my skills to create worlds with both the artistic and the technical aspects. My goal is to bring new stories to life with world-changing games.

Available to hire

I have a great passion for Video Games and I am always looking to improve my skills to create worlds with both the artistic and the technical aspects.
My goal is to bring new stories to life with world-changing games.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Cinematics Pipeline Developer at Loopsin
November 1, 2023 - Present
Helped a AAA Battle Royale game produce Seasonal events, special events and trailer-related production as a Cinematics Pipeline Developer; developed tools and provided support to ensure smooth creation workflows; assisted merging new code and content from the game team.
Pipeline Developer at Sinking Ship Entertainment
March 1, 2021 - August 1, 2023
Develop tools and optimize pipelines for multiple shows; Python for Maya and Unreal; QT and Blueprints for UI.
Senior Developer at Sinking Ship Entertainment
July 1, 2015 - March 1, 2021
Develop templates and prototypes for new apps and game mechanics; lead development of new games and updates to current properties; Unity (C#), JavaScript, PIXIJs, CreateJS.
Game Developer / General Developer at Pixelnomial Studios
January 1, 2014 - January 1, 2016
Provide development for contracts, prototypes and ideas for mobile apps; Unity and C# for games; AR experiences; general apps.
Game Developer at Pong Game Studios
November 1, 2014 - July 1, 2015
Develop and import games into the Pong Studios Framework.
Software Engineer at Swappz Interactive
March 1, 2013 - December 1, 2013
Develop new mobile games; R&D; Unity (C#) and Metaio for AR components.
Lead Technical Artist at Ganz
September 1, 2009 - March 1, 2013
Designed and coded a web-based asset-tracking tool; optimized pipeline; created shaders, scripts and prototypes for Unity, 3ds Max, Photoshop and Flash; contributed to art and production pipelines; all development in PHP, JavaScript and MySQL; Unity development in C#.

Education

Computer Engineer at Universidad Simón Bolívar
September 1, 2000 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment