I'm Javier Matejko, a Senior Unity Developer with 5+ years of experience building production mobile and WebGL applications using C# and Unity Engine. I’ve shipped titles on Google Play and the App Store, and I specialize in gameplay systems, modular architecture, and performance optimization. I thrive in cross-functional teams, designing scalable systems and delivering high-quality Unity products. My work has driven measurable improvements, including a 50% reduction in build size and a 35% boost in input performance.

Javier Matejko

I'm Javier Matejko, a Senior Unity Developer with 5+ years of experience building production mobile and WebGL applications using C# and Unity Engine. I’ve shipped titles on Google Play and the App Store, and I specialize in gameplay systems, modular architecture, and performance optimization. I thrive in cross-functional teams, designing scalable systems and delivering high-quality Unity products. My work has driven measurable improvements, including a 50% reduction in build size and a 35% boost in input performance.

Available to hire

I’m Javier Matejko, a Senior Unity Developer with 5+ years of experience building production mobile and WebGL applications using C# and Unity Engine. I’ve shipped titles on Google Play and the App Store, and I specialize in gameplay systems, modular architecture, and performance optimization.

I thrive in cross-functional teams, designing scalable systems and delivering high-quality Unity products. My work has driven measurable improvements, including a 50% reduction in build size and a 35% boost in input performance.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced
Portuguese
Advanced

Work Experience

Core Developer & Architecture Contributor at TGA
September 1, 2022 - December 1, 2025
Joined the flagship product from inception, shaping architecture and a modular portal to integrate multiple feature modules. Built internal UI tooling increasing development productivity by 15% and mentored teammates on architecture standards, reducing onboarding time by 20%. Led Unity Addressables for asynchronous loading, reducing initial store size by 40% and enabling on-demand content. Optimized dialog loading by 50% and implemented full app localization. Contributed to iOS, Android, and WebGL releases and integrated PlayFab, Firebase, and Strapi for backend services and analytics.
Unity Developer at Pathfinder’s Studio
June 1, 2021 - September 1, 2022
Contributed to Time Blast – World Renovation for Android, driving core gameplay improvements. Redesigned swipe-based block interaction, improving responsiveness and input accuracy. Implemented UI flows across screens and features, collaborating with design to deliver a more dynamic puzzle experience.
Software Developer (.NET) at Sistemas Plenario S.A.
October 1, 2019 - June 1, 2021
Part of a 3-person team responsible for identifying and fixing client-reported issues, performing continuous code maintenance and bug resolution. Debugged and stabilized legacy code in C# and VB.NET, managed client communications, and handled incident reports. Performed MySQL tasks, tracked data-related issues, and validated fixes.
Senior Lead Unity Developer at Mental Health & Productivity Startup
December 1, 2025 - Present
Reduced feature implementation time by 30% across a cross-functional team of 6 developers, artists and designers by introducing a data-driven event architecture. Designed and implemented UI systems, core gameplay systems, authentication and user registration flows, and AI chat integrations during the product prototyping and architecture phase. Integrated backend services using Supabase authentication, REST APIs, and database services for secure user management and application data. Implemented a WebGL deployment pipeline using Netlify, enabling continuous delivery and fast iteration cycles for browser-based Unity applications. Led the development team through code reviews, pair programming and technical standards, improving code quality and reducing integration issues. Collaborated with designers and stakeholders to implement scalable gameplay and application systems aligned with product goals.
Unity Developer (Architecture & Core Systems) at TGA
September 1, 2022 - December 1, 2025
Implemented Unity Addressables and Asset Bundle systems, reducing initial build size by 50% through asynchronous content loading. Contributed to the design and implementation of a modular Unity architecture used as the internal template for multiple company projects. Developed custom Unity Editor tools and UI tooling, increasing development workflow efficiency by 15%. Mentored developers on Unity architecture patterns, C# best practices, and gameplay system design, reducing onboarding time by 40%. Refactored a dialogue and narrative system, improving system loading performance by 50%. Designed and implemented a multi-language localization system supporting multi-language releases and international markets. Expanded a modular portal system architecture, enabling independent feature modules to integrate without tight coupling.

Education

Technical Degree in Game Development at UAI
January 11, 2030 - January 1, 2021
Technical Degree in Game Development at UAI
January 11, 2030 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment