I'm Jaime Alberto Villa Scheihing, a senior 3D artist with over 13 years of experience creating characters, creatures, environments, and assets for video games. I specialize in high-poly modeling, retopology, UV mapping, texturing, environment creation, and digital clothing design, delivering both realistic and stylized content for Unreal Engine and Unity with a focus on technical efficiency and visual quality. Throughout my career I have collaborated with teams at Globant, Giant Monkey Robot, A One Games, and Behaviour Interactive, contributing to titles such as Battlefield 2042, Power Rangers: Legacy War, Rock of Ages, and more. I thrive in collaborative settings, lead art direction, and coordinate projects to meet creative and production goals, always aiming for polished, optimized results.

Jaime Alberto Villa Scheihing

I'm Jaime Alberto Villa Scheihing, a senior 3D artist with over 13 years of experience creating characters, creatures, environments, and assets for video games. I specialize in high-poly modeling, retopology, UV mapping, texturing, environment creation, and digital clothing design, delivering both realistic and stylized content for Unreal Engine and Unity with a focus on technical efficiency and visual quality. Throughout my career I have collaborated with teams at Globant, Giant Monkey Robot, A One Games, and Behaviour Interactive, contributing to titles such as Battlefield 2042, Power Rangers: Legacy War, Rock of Ages, and more. I thrive in collaborative settings, lead art direction, and coordinate projects to meet creative and production goals, always aiming for polished, optimized results.

Available to hire

I’m Jaime Alberto Villa Scheihing, a senior 3D artist with over 13 years of experience creating characters, creatures, environments, and assets for video games. I specialize in high-poly modeling, retopology, UV mapping, texturing, environment creation, and digital clothing design, delivering both realistic and stylized content for Unreal Engine and Unity with a focus on technical efficiency and visual quality.

Throughout my career I have collaborated with teams at Globant, Giant Monkey Robot, A One Games, and Behaviour Interactive, contributing to titles such as Battlefield 2042, Power Rangers: Legacy War, Rock of Ages, and more. I thrive in collaborative settings, lead art direction, and coordinate projects to meet creative and production goals, always aiming for polished, optimized results.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Senior 3D Artist at Globant
November 1, 2023 - February 1, 2025
Modeled high- and low-resolution characters, equipment, and clothing using Maya and ZBrush, ensuring clean topology, silhouette accuracy, and real-time optimization; created bake-ready meshes for AAA production pipelines; designed and simulated realistic clothing with Marvelous Designer; applied detailed PBR textures with Substance Painter and Photoshop, aligned with art direction; collaborated with concept art and art direction teams to ensure asset quality and consistency.
Senior 3D Artist at Globant
November 1, 2020 - November 1, 2023
Created detailed character, prop, and costume models optimized for mobile platforms; executed high- and low-poly workflows ensuring topology, proportion, and performance; developed textures and PBR materials consistent with the game's vibrant style; collaborated closely with art direction and concept artists to meet creative and technical standards; worked with Unity.
Senior 3D Artist at Giant Monkey Robot
January 1, 2017 - November 1, 2020
Developed stylized in-game environments and assets, optimized for multi-platform releases; modeled high- and low-poly environment props and structures with clean topology; created stylized textures and PBR materials matching the project's unique visual tone; managed lighting and scene composition for gameplay readability and visual style; integrated assets into the game editor and ensured proper scale, collisions, and lighting; collaborated with designers and technical artists to meet creative and technical goals; contributed to in-engine cinematics using Unreal Sequencer (camera, lighting, sequencing).
Senior 3D Artist at A One Games
July 1, 2016 - November 1, 2017
Modeled high- and low-poly 3D assets for environments, props, and backgrounds, ensuring topology, silhouette, and consistent style; developed stylized textures and PBR materials for a dark, gothic art direction; constructed and composed 3D environments with atmospheric lighting to support narrative; integrated assets into Unreal Engine with proper scale, collisions, lighting, and materials setup; collaborated with designers, programmers, and concept artists to meet technical and creative goals; contributed to in-engine cinematics and game pipelines.
Senior 3D Artist at Behaviour Interactive
July 1, 2007 - November 1, 2017
Developed stylized levels and performance-optimized environments for Rock of Ages across multiple platforms; created high- and low-poly environment props and structures with clean topology; developed stylized textures and PBR materials; managed lighting and scene composition to support gameplay readability and visual style; integrated assets into the game editor, ensuring proper scale, collisions, and lighting; contributed to in-engine cinematics using Unreal Sequencer (camera work, lighting, sequencing); collaborated with designers and technical artists to meet creative and technical goals.

Education

Technical Illustration and Architectural Modeling at Duoc UC
January 1, 1998 - January 1, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

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