Available to hire
Hi, I’m Jaylon! I’m a Programmer specializing in systems and gameplay. I was introduced to the world of video games in elementary school, and after being enraptured by the special worlds and stories behind the screen, I knew that I wanted to be involved in game design. I’ve been working toward this dream for almost my whole life all to try and make things that can have a truly positive impact on the lives of others, just like how games impacted me.
Although I’m by far the most comfortable with Unity, Java and C# currently, I’m confident in my ability to tackle new problems and expand my skillset and am always eager to learn and develop as a programmer.
Experience Level
Work Experience
Unity Programmer at Strong Suit Games
January 1, 2026 - PresentDeveloped a save/load system for object data persistence. Scripted enemy logic using a state machine, including a boss fight with unique mechanics. Engineered a match-3 minigame tied directly to the main gameplay loop.
Unity Programmer at Sleepy Ghost Studios
January 1, 2026 - PresentScripted a phase-based enemy logic system that is extensible and designer-friendly. Iterated on existing systems created by peers to improve the gameplay experience. Implemented sprite-based animations and UI navigation using Unity’s new Input System.
Unity Programmer at VIATOREM Studios
July 1, 2025 - December 31, 2025Designed an extensible interaction system enabling the player to trigger varied behaviors across different objects. Created a health-decay system where global health decreases over time based on object-related events. Programmed enemy AI that seeks a random object and accelerates its deterioration.
Education
Bachelor of Arts, Digital Media (Game Design track); Minor in Computer Science at University of Central Florida
January 1, 2022 - May 1, 2026Qualifications
Industry Experience
Gaming, Software & Internet
Experience Level
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