I am a music composer currently pursuing a Bachelor’s Degree in Music, with hands-on experience in audiovisual composition for video games and short films. My work focuses on creating immersive musical environments that enhance narrative, gameplay dynamics, and emotional impact.
Throughout my academic and independent projects, I have collaborated with multidisciplinary teams including developers, visual artists, and filmmakers. These experiences strengthened my ability to compose music that responds to interactive systems, adapt to creative feedback, and align closely with artistic direction and technical requirements. I have worked on projects where music needed to support gameplay mechanics, pacing, and storytelling while maintaining cohesion with visual elements.
One of the audiovisual projects I participated in was showcased at the GLAM Hackathon in Lucerne, Switzerland, where I collaborated within an international creative environment. This experience reinforced my ability to work under tight deadlines, communicate effectively in English, and contribute meaningfully within cross-cultural teams.
My background also includes strong organizational skills and adaptability developed through professional roles in fast-paced environments. I am comfortable learning new tools, refining workflows, and integrating technology — including AI-assisted processes — to enhance productivity and creative exploration.
As a composer, I am particularly interested in crafting adaptive and emotionally driven soundscapes that deepen player immersion and strengthen the identity of a game world. I am motivated, detail-oriented, and committed to continuous growth both artistically and technically.
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