I am a music composer currently pursuing a Bachelor’s Degree in Music, with hands-on experience in audiovisual composition for video games and short films. My work focuses on creating immersive musical environments that enhance narrative, gameplay dynamics, and emotional impact. Throughout my academic and independent projects, I have collaborated with multidisciplinary teams including developers, visual artists, and filmmakers. These experiences strengthened my ability to compose music that responds to interactive systems, adapt to creative feedback, and align closely with artistic direction and technical requirements. I have worked on projects where music needed to support gameplay mechanics, pacing, and storytelling while maintaining cohesion with visual elements. One of the audiovisual projects I participated in was showcased at the GLAM Hackathon in Lucerne, Switzerland, where I collaborated within an international creative environment. This experience reinforced my ability to work under tight deadlines, communicate effectively in English, and contribute meaningfully within cross-cultural teams. My background also includes strong organizational skills and adaptability developed through professional roles in fast-paced environments. I am comfortable learning new tools, refining workflows, and integrating technology — including AI-assisted processes — to enhance productivity and creative exploration. As a composer, I am particularly interested in crafting adaptive and emotionally driven soundscapes that deepen player immersion and strengthen the identity of a game world. I am motivated, detail-oriented, and committed to continuous growth both artistically and technically.

Juan Carlos Rozu

I am a music composer currently pursuing a Bachelor’s Degree in Music, with hands-on experience in audiovisual composition for video games and short films. My work focuses on creating immersive musical environments that enhance narrative, gameplay dynamics, and emotional impact. Throughout my academic and independent projects, I have collaborated with multidisciplinary teams including developers, visual artists, and filmmakers. These experiences strengthened my ability to compose music that responds to interactive systems, adapt to creative feedback, and align closely with artistic direction and technical requirements. I have worked on projects where music needed to support gameplay mechanics, pacing, and storytelling while maintaining cohesion with visual elements. One of the audiovisual projects I participated in was showcased at the GLAM Hackathon in Lucerne, Switzerland, where I collaborated within an international creative environment. This experience reinforced my ability to work under tight deadlines, communicate effectively in English, and contribute meaningfully within cross-cultural teams. My background also includes strong organizational skills and adaptability developed through professional roles in fast-paced environments. I am comfortable learning new tools, refining workflows, and integrating technology — including AI-assisted processes — to enhance productivity and creative exploration. As a composer, I am particularly interested in crafting adaptive and emotionally driven soundscapes that deepen player immersion and strengthen the identity of a game world. I am motivated, detail-oriented, and committed to continuous growth both artistically and technically.

Available to hire

I am a music composer currently pursuing a Bachelor’s Degree in Music, with hands-on experience in audiovisual composition for video games and short films. My work focuses on creating immersive musical environments that enhance narrative, gameplay dynamics, and emotional impact.
Throughout my academic and independent projects, I have collaborated with multidisciplinary teams including developers, visual artists, and filmmakers. These experiences strengthened my ability to compose music that responds to interactive systems, adapt to creative feedback, and align closely with artistic direction and technical requirements. I have worked on projects where music needed to support gameplay mechanics, pacing, and storytelling while maintaining cohesion with visual elements.
One of the audiovisual projects I participated in was showcased at the GLAM Hackathon in Lucerne, Switzerland, where I collaborated within an international creative environment. This experience reinforced my ability to work under tight deadlines, communicate effectively in English, and contribute meaningfully within cross-cultural teams.
My background also includes strong organizational skills and adaptability developed through professional roles in fast-paced environments. I am comfortable learning new tools, refining workflows, and integrating technology — including AI-assisted processes — to enhance productivity and creative exploration.
As a composer, I am particularly interested in crafting adaptive and emotionally driven soundscapes that deepen player immersion and strengthen the identity of a game world. I am motivated, detail-oriented, and committed to continuous growth both artistically and technically.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Game Composer at BUAP
August 5, 2023 - December 12, 2023
Create the music for a visual novel game based on the prehispanic based game Cempasuchil. https://galeria.arpa.buap.mx/static-media/unity/cempasuchil/
Short film composer at Colectivo Novara
January 13, 2024 - June 5, 2025
Music for a
Short film composer at Colectivo Novara
January 12, 2024 - June 4, 2025
Create the music for a short film based on the story of Maximiliano of Habsburg's rule in Mexico. This short film was presented at the GLAM Hackathon in Lucerne, Switzerland, and Museo Internacional del Barroco in Puebla
Game Composer at BUAP
September 13, 2025 - December 5, 2025
Create the music for the game "Into the forest" a shooting game.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming