I’m a Unity game developer with 7 years of hands-on experience building and shipping games across gameplay, networking, and backend systems. I’ve independently designed and released a complete multiplayer arcade game, including a custom backend server, JSON client/server APIs, a leaderboard system, and anti-cheat architecture—built alongside full-time work.
I also enjoy owning core technical systems end-to-end, from authoritative networking and client-side reconciliation to performance-minded content workflows. Outside of that, I’ve worked on additional projects like a voxel RPG dungeon crawler in a small team, and I’m comfortable learning quickly, iterating fast, and delivering solid results in real-world timelines.
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