I’m a Unity game developer with 7 years of hands-on experience building and shipping games across gameplay, networking, and backend systems. I’ve independently designed and released a complete multiplayer arcade game, including a custom backend server, JSON client/server APIs, a leaderboard system, and anti-cheat architecture—built alongside full-time work. I also enjoy owning core technical systems end-to-end, from authoritative networking and client-side reconciliation to performance-minded content workflows. Outside of that, I’ve worked on additional projects like a voxel RPG dungeon crawler in a small team, and I’m comfortable learning quickly, iterating fast, and delivering solid results in real-world timelines.…

Jacob Matchhet(t)

I’m a Unity game developer with 7 years of hands-on experience building and shipping games across gameplay, networking, and backend systems. I’ve independently designed and released a complete multiplayer arcade game, including a custom backend server, JSON client/server APIs, a leaderboard system, and anti-cheat architecture—built alongside full-time work. I also enjoy owning core technical systems end-to-end, from authoritative networking and client-side reconciliation to performance-minded content workflows. Outside of that, I’ve worked on additional projects like a voxel RPG dungeon crawler in a small team, and I’m comfortable learning quickly, iterating fast, and delivering solid results in real-world timelines.…

Available to hire

I’m a Unity game developer with 7 years of hands-on experience building and shipping games across gameplay, networking, and backend systems. I’ve independently designed and released a complete multiplayer arcade game, including a custom backend server, JSON client/server APIs, a leaderboard system, and anti-cheat architecture—built alongside full-time work.

I also enjoy owning core technical systems end-to-end, from authoritative networking and client-side reconciliation to performance-minded content workflows. Outside of that, I’ve worked on additional projects like a voxel RPG dungeon crawler in a small team, and I’m comfortable learning quickly, iterating fast, and delivering solid results in real-world timelines.

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Experience Level

Expert
Expert
Expert
Intermediate

Work Experience

Team Member at Liquorland
October 1, 2024 - Present
Barista / Duty Manager at Coffee Club, Capalaba
June 1, 2024 - October 1, 2025
Administration & Operations at Nerang Plastics, Ashmore
February 1, 2021 - February 1, 2024
Independently built a custom invoicing system in Excel using macros and hotkeys to streamline data entry. Designed and 3D printed replacement parts using in-house modeling and printing. Managed accounts receivable and provided customer service, and filmed/edited/voiced instructional videos for YouTube.
Crew Member at McDonald's, Elanora
May 1, 2018 - May 1, 2022

Education

Bachelor of Computer Science (Software Development) at Griffith University
January 1, 2021 - January 1, 2025
Year 12 at Marymount College
January 1, 2019 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Education, Retail, Professional Services