For each professional 3D position I have held, I innovated upon their modeling and rendering pipelines, and, in some cases, built it from the ground up. I produce tangible improvements to quality, efficiency, and overall output for creative teams. My work has reached high-end brands including Adobe, Macy’s, and Champion Windows. I bring over 6 years of expertise in real-time 3D modeling workflows and deliver immersive, production-ready assets that align with gaming pipelines.

Joshua Drouillard

For each professional 3D position I have held, I innovated upon their modeling and rendering pipelines, and, in some cases, built it from the ground up. I produce tangible improvements to quality, efficiency, and overall output for creative teams. My work has reached high-end brands including Adobe, Macy’s, and Champion Windows. I bring over 6 years of expertise in real-time 3D modeling workflows and deliver immersive, production-ready assets that align with gaming pipelines.

Available to hire

For each professional 3D position I have held, I innovated upon their modeling and rendering pipelines, and, in some cases, built it from the ground up. I produce tangible improvements to quality, efficiency, and overall output for creative teams. My work has reached high-end brands including Adobe, Macy’s, and Champion Windows. I bring over 6 years of expertise in real-time 3D modeling workflows and deliver immersive, production-ready assets that align with gaming pipelines.

See more

Language

English
Fluent

Work Experience

Environment Artist at Forbidden Kemon Studio LLC
December 1, 2025 - Present
Crafts models and materials to be used as environment assets in game worlds. Optimizes photo-real models using low-poly modeling and normal mapping to make objects game-ready. Utilizes tileable and unique PBR texturing workflows using Adobe Substance Painter and Designer. Implements assets in game and troubleshoots issues/bugs with Unreal Engine. Collaborates with art director and other environment artists to ensure assets meet the quality bar and vision for the game.
Senior 3D Artist at Magnetic Mobile
March 1, 2022 - September 1, 2025
Led projects and delegated tasks to modelers and material artists to ensure timely delivery of 3D assets. Delivered 3D digital-twin solutions for clients such as Macy's, 7-Eleven, Adobe, and Champion Windows. Created virtual product demos that set standards and attracted new clients to the company's services. Modeled 3D products optimized for real-time AR solutions, in addition to offline renders via Blender. Implemented tileable and unique PBR texturing workflows using Adobe Substance Painter and Designer. Crafted looping AR animations with complex particle effect simulations (e.g., confetti and snowfall). Deployed real-time optimization workflows using normal mapping. Modeled and animated logos for marketing materials using the logo vector as a base. Optimized models for specialized 3D product visualization tools, including Configurators and 360 Spins. Educated leads and coworkers on best practices with 3D workflows. Researched and matched client brand guidelines and standards. Advis
3D Artist at Elkay Manufacturing
November 1, 2019 - March 1, 2022
Rendered and managed 3D files for product renders. 3D modeled, textured, and lit photorealistic environments using 3ds Max. Brought in-house 3D room-scene creation tasks, saving marketing expenses. Developed workflows for converting CAD files for 3D rendering solutions. Introduced CG video content to the pipeline, including fluid animation. Implemented real-time rendering techniques and automated tasks using MaxScript. Integrated Unreal Engine into the pipeline for real-time rendering.
Digital Media Assistant at Collab Lab
November 1, 2018 - May 1, 2019
Led student project ideas to fruition utilizing specialized knowledge in 3D software and visual design. Conducted workshops to teach skills not covered in BGSU’s academic courses. Facilitated networking opportunities for students by organizing trips to conferences and animation festivals.

Education

Bachelor of Fine Arts in Digital Art at Bowling Green State University
January 11, 2030 - January 1, 2019
Study Abroad Program at Studio Arts College International
May 1, 2017 - June 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet