Jean Rouquet
I am an experienced Unity SDK developer with a background spanning industrial and entertainment sectors. I enjoy tackling ambitious challenges and excel at designing scalable architectures that address complex problems.
About
I am an experienced Unity SDK developer with a background spanning industrial and entertainment sectors. I enjoy tackling ambitious challenges and excel at designing scalable architectures that address complex problems. My expertise extends to analyzing and resolving issues in intricate production environments.
Over the years, I’ve developed strong skills in Unity3D, multiplayer server programming, cloud deployment, and backend API development. I thrive on leadership roles and have led projects of varying team sizes, while also contributing to technical presentations and recruitment processes.
- 16 years' experience
- Joined July 2025
Skills· 18
Languages
- FrenchFluent
- EnglishAdvanced
- Spanish; CastilianBeginner
Industry experience
- Gaming
- Education
- Manufacturing
- Software & Internet
- Telecommunications
Work experience· 13 roles
Developed backend systems for user data storage and matchmaking using Go, PostgreSQL, and WebSocket technologies. Implemented networking components for multiplayer VR SDK, handling NetworkVariable and RPCs with low-level DDS networking stack in C# and C++. Created high-level Unity components for data synchronization such as Audio and object position syncing. Developed Unity3D gameplay, including onboarding screens and sample scenes demonstrating networking features. Managed complex VR classroom multiplayer logic through an authoritative game server. Handled AWS Docker container deployment and firewall configurations, with CI/CD pipelines integrating AI-based test validations.
Developed Unity SDK for VR classrooms including multiplayer networking logic and backend systems for user data storage, matchmaking, and authentication. Created low and high-level networking components, synchronized audio and object positions, and authored SDK documentation and architecture diagrams. Led gameplay development including onboarding screens and complex multiplayer VR classroom app logic with authoritative game server. Managed AWS cloud deployment of backend infrastructure using Docker containers, reverse proxy setup, and firewall configuration. Implemented Python CI scripting with AI services validation for distributed integration testing.
Contributed to the Advanced Remote Assistance Application with an agnostic backend supporting multi-platform Unity3D client applications. Managed server hosting across Azure Windows/Linux VMs and Kubernetes clusters. Developed conferencing servers with Freeswitch and WebRTC C++ API integrations. Designed and developed backend data synchronization commands for streaming, 3D model synchronization, annotations, and device control. Led infrastructure deployments progressing from VMs to Docker containers and Kubernetes. Established CI/CD pipelines for Unity and C++ builds with Azure DevOps. Defined Git processes, including rebasing and pull request workflows.
Education
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