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Yuchen Xue

Available to hire

I'm Yuchen Xue (Jeffrey), a Unity-focused game developer and designer with five years of hands-on experience building prototypes and shipped games.

About

I’m Yuchen Xue (Jeffrey), a Unity-focused game developer and designer with five years of hands-on experience building prototypes and shipped games. I blend programming, gameplay design, and 3D art to create immersive experiences, often exploring AI integration and procedural systems.

I studied at Carnegie Mellon University and Parsons School of Design, working on independent and collaborative projects, including a 3D narrative puzzle game Star Ring and AR experiences. I’m passionate about crafting intuitive gameplay and polished UI, and I enjoy collaborating with artists and engineers to bring ambitious ideas to life.

  • 3 years' experience
  • Joined February 2026

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Education

Work experience· 7 roles

Programmer/ Designer · Towards (Unity Mobile AR)Jan 2025 – May 2025 · 5 mos

Outdoor AR experience using Niantic Package (Pokemon Go AR Solutions) in collaboration with the original site of the U.S. National Road Toll House, recreating the toll booth and horse-drawn carriage facilities at real scale. Designed and developed a custom interactive system for outdoor AR games, enabling players to interact with AR models through mobile gesture controls (tapping, swiping) to perform actions. Implemented multiple subsystems, including dialogue systems and mission panels.

Director/ Programmer · Anicka Yi StudioJul 2023 – Aug 2023 · 2 mos

Collaborated with artist Anicka Yi to develop an experimental game prototype within four weeks. Independently managed all game programming responsibilities. Implemented movement mechanics, behavioral AI for players and in-game planetoids, and contributed to 3D asset integration with artists.

Director/ Programmer · Towards (Unity 2D Game)Feb 2023 – May 2023 · 4 mos

Alien exploration game built as a Parsons School graduation project. Lead creator and programmer; designed and implemented core mechanics; sonar mapping; remotely controlled alien probe via hand-drawn maps; iterative playtesting to ensure novelty and accessibility.

Director/ Programmer · FlowescenceFeb 2023 – May 2023 · 4 mos
Programmer/Designer · Star RingJan 2023 – Present · 3 yrs 11 mos
Programmer/ Designer · Towards (Unity 3D Game)Jul 2022 – Jul 2022 · 1 mo
Programmer/ Designer · Rolling RacersJul 2022 – Jul 2022 · 1 mo

Education

Bachelor of Fine Art, Design & Technology · Parsons School of Design2019 – 2023
Master of Entertainment Technology · Carnegie Mellon University2024 – 2026

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