I'm Yuchen Xue (Jeffrey), a Unity-focused game developer and designer with five years of hands-on experience building prototypes and shipped games. I blend programming, gameplay design, and 3D art to create immersive experiences, often exploring AI integration and procedural systems. I studied at Carnegie Mellon University and Parsons School of Design, working on independent and collaborative projects, including a 3D narrative puzzle game Star Ring and AR experiences. I'm passionate about crafting intuitive gameplay and polished UI, and I enjoy collaborating with artists and engineers to bring ambitious ideas to life.

Yuchen Xue

I'm Yuchen Xue (Jeffrey), a Unity-focused game developer and designer with five years of hands-on experience building prototypes and shipped games. I blend programming, gameplay design, and 3D art to create immersive experiences, often exploring AI integration and procedural systems. I studied at Carnegie Mellon University and Parsons School of Design, working on independent and collaborative projects, including a 3D narrative puzzle game Star Ring and AR experiences. I'm passionate about crafting intuitive gameplay and polished UI, and I enjoy collaborating with artists and engineers to bring ambitious ideas to life.

Available to hire

I’m Yuchen Xue (Jeffrey), a Unity-focused game developer and designer with five years of hands-on experience building prototypes and shipped games. I blend programming, gameplay design, and 3D art to create immersive experiences, often exploring AI integration and procedural systems.

I studied at Carnegie Mellon University and Parsons School of Design, working on independent and collaborative projects, including a 3D narrative puzzle game Star Ring and AR experiences. I’m passionate about crafting intuitive gameplay and polished UI, and I enjoy collaborating with artists and engineers to bring ambitious ideas to life.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Japanese
Beginner

Work Experience

Programmer/Designer at Star Ring
January 1, 2023 - Present
A 3D narrative-driven puzzle game. Nominated for Best Storytelling at the 2025 CORE BLAZER Game Creation Competition and awarded Silver in the USC Time Capsule Project. Designed and developed the in-game clue management system and UI. Clues auto-resize, can be filtered and color-coded. Implemented foundational game data storage.
Director/ Programmer at Flowescence
February 1, 2023 - May 1, 2023
An alien exploration game where players use sonar systems to map environments. Led design and programming; players map environments with sonar, then remotely control an alien probe using hand-drawn maps for navigation. Playtesting and iterative refinements to ensure the game remains novel and approachable.
Programmer/ Designer at Rolling Racers
July 1, 2022 - July 3, 2022
A dice-rolling themed racing game developed within 48 hours. Implemented a grid-based dice-rolling mechanic. AI pathfinding based on A*, with speed boosters and attack attempts on surrounding racers.
Programmer/ Designer at Towards (Unity 3D Game)
July 1, 2022 - July 3, 2022
Indie Unity 3D game project developed for a 48-hour game jam. Designed and implemented a grid-based racing mechanic and AI behavior for opponents.
Director/ Programmer at Towards (Unity 2D Game)
February 1, 2023 - May 1, 2023
Alien exploration game built as a Parsons School graduation project. Lead creator and programmer; designed and implemented core mechanics; sonar mapping; remotely controlled alien probe via hand-drawn maps; iterative playtesting to ensure novelty and accessibility.
Director/ Programmer at Anicka Yi Studio
July 1, 2023 - August 1, 2023
Collaborated with artist Anicka Yi to develop an experimental game prototype within four weeks. Independently managed all game programming responsibilities. Implemented movement mechanics, behavioral AI for players and in-game planetoids, and contributed to 3D asset integration with artists.
Programmer/ Designer at Towards (Unity Mobile AR)
January 1, 2025 - May 1, 2025
Outdoor AR experience using Niantic Package (Pokemon Go AR Solutions) in collaboration with the original site of the U.S. National Road Toll House, recreating the toll booth and horse-drawn carriage facilities at real scale. Designed and developed a custom interactive system for outdoor AR games, enabling players to interact with AR models through mobile gesture controls (tapping, swiping) to perform actions. Implemented multiple subsystems, including dialogue systems and mission panels.

Education

Bachelor of Fine Art, Design & Technology at Parsons School of Design
January 1, 2019 - January 1, 2023
Master of Entertainment Technology at Carnegie Mellon University
January 1, 2024 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education