I’m Justin Fanzo, a game and educational experience designer who builds engaging worlds through strong systems, thoughtful narrative, and player-first design. My work spans K-12 education, game design, leadership, gameplay and economy balancing, content integration, and hands-on prototyping with Unity and other development tools. I also enjoy teaching and mentoring, having previously worked as an Assistant Teaching Professor of Game Design and helping students develop real game projects from concept to playtest. Alongside production and client collaboration, I’ve contributed to immersive VR experiences and multi-user spaces, and I bring creative strengths in 3D modeling, 3D printing, and game design documentation to every team I join.…

Justin Fanzo

I’m Justin Fanzo, a game and educational experience designer who builds engaging worlds through strong systems, thoughtful narrative, and player-first design. My work spans K-12 education, game design, leadership, gameplay and economy balancing, content integration, and hands-on prototyping with Unity and other development tools. I also enjoy teaching and mentoring, having previously worked as an Assistant Teaching Professor of Game Design and helping students develop real game projects from concept to playtest. Alongside production and client collaboration, I’ve contributed to immersive VR experiences and multi-user spaces, and I bring creative strengths in 3D modeling, 3D printing, and game design documentation to every team I join.…

Available to hire

I’m Justin Fanzo, a game and educational experience designer who builds engaging worlds through strong systems, thoughtful narrative, and player-first design. My work spans K-12 education, game design, leadership, gameplay and economy balancing, content integration, and hands-on prototyping with Unity and other development tools.

I also enjoy teaching and mentoring, having previously worked as an Assistant Teaching Professor of Game Design and helping students develop real game projects from concept to playtest. Alongside production and client collaboration, I’ve contributed to immersive VR experiences and multi-user spaces, and I bring creative strengths in 3D modeling, 3D printing, and game design documentation to every team I join.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Educational Game Designer at Stride, Inc.
July 1, 2023 - Present
Designs and develops educational games, including game mechanics, gameplay balancing, game economies, content design and integration, and creation of game design documents. Develops games using Unity and Game-Maker Studio 2, and supervises design interns and junior team members. Leads conceptualization and development of Stride’s proprietary shared universe of K-12 core subject educational games, working closely with contractors, project managers, and stakeholders. Genres include RPGs, platformers, puzzlers, escape-room-style games, and endless runners.
Design Associate at Beaudry Interactive
July 1, 2022 - June 30, 2023
Writes game design narratives and storyboards; brainstorms and develops game mechanics; prototypes and playtests experiences. Produces 3D modeling work and supports systems design. Coordinates meetings with clients and stakeholders and collaborates across disciplines. Regular tools include Unity, Blender, Visio, AutoCAD, and Adobe Creative Suite.
Assistant Teaching Professor of Game Design, Digital Media, Arts, and Technology at Pennsylvania State University—Erie, The Behrend College
June 1, 2020 - July 1, 2022
Teaches game design courses and advises the Game Developers Club. Facilitates the Game Development minor at Penn State Behrend and advises students. Developed and taught an original course in Game Narrative Design. Courses taught include Introduction to Game Design, Advanced Game Design, Video Game Culture, and Game Narrative Design.
Production Intern at Cortina Productions
May 1, 2019 - August 31, 2019
Supports production through studio and company-wide meetings; coordinates with departments; collects art assets; performs quality assurance testing. Participates in pitching ideas, sits in on client meetings, reviews proposals, and conducts content research.
Programming Teaching Assistant at Carnegie Mellon University (National High School Game Academy)
June 1, 2018 - August 31, 2018
Taught high school students in a summer program, covering Intro to Programming, Intro to Unity, Intro to VR, Puzzle Design, and Level Design. Served as a mentor for student teams working on game development projects.

Education

Master of Entertainment Technology at Carnegie Mellon University
August 22, 2017 - May 3, 2019
Master of Entertainment Technology at Carnegie Mellon University
January 1, 2019 - May 1, 2019
Master of Arts in English (Concentration: Web Design and Multimedia Studies) at Duquesne University
January 1, 2015 - May 1, 2016
Bachelor of Arts in Creative Writing (Minor: Psychology) at Duquesne University
January 1, 2008 - May 1, 2012

Qualifications

Best Use of STYLY (Topic Award)
January 1, 2026 - September 29, 2026
AeroSpatial Exploration (MIT Reality Hack Topic Award)
January 1, 2026 - September 29, 2026
Jammer’s Choice Award Winner (MIT Reality Hack Jammer’s Choice Award)
January 1, 2025 - September 29, 2026
Games for Change XR Brain Jam (Finalist)
January 1, 2021 - September 29, 2026
What Lurks in the Dark: An Audience Participation Horror Game (CHI Play Finalist)
January 1, 2017 - September 29, 2026

Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet