I’m a gameplay programmer and interdisciplinary artist based in New Zealand. I specialize in player-focused systems and enjoy collaborating closely with design, art, and narrative teams to create engaging experiences. With a strong multidisciplinary background, I thrive in taking prototypes to polished, shippable products, always aiming to deliver maintainable code.
Throughout my career, I’ve worked on various projects, ranging from indie games to larger productions, focusing on camera behaviors, procedural generation, and tooling. I love solving complex problems and continuously enhancing player experiences. In my spare time, I like to explore new technologies and participate in game jams, contributing to my growth in this dynamic field.
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