I'm a gameplay programmer and interdisciplinary artist based in New Zealand. I specialize in player-focused systems and enjoy collaborating closely with design, art, and narrative teams to create engaging experiences. With a strong multidisciplinary background, I thrive in taking prototypes to polished, shippable products, always aiming to deliver maintainable code. Throughout my career, I've worked on various projects, ranging from indie games to larger productions, focusing on camera behaviors, procedural generation, and tooling. I love solving complex problems and continuously enhancing player experiences. In my spare time, I like to explore new technologies and participate in game jams, contributing to my growth in this dynamic field.

Jacob Grossman

I'm a gameplay programmer and interdisciplinary artist based in New Zealand. I specialize in player-focused systems and enjoy collaborating closely with design, art, and narrative teams to create engaging experiences. With a strong multidisciplinary background, I thrive in taking prototypes to polished, shippable products, always aiming to deliver maintainable code. Throughout my career, I've worked on various projects, ranging from indie games to larger productions, focusing on camera behaviors, procedural generation, and tooling. I love solving complex problems and continuously enhancing player experiences. In my spare time, I like to explore new technologies and participate in game jams, contributing to my growth in this dynamic field.

Available to hire

I’m a gameplay programmer and interdisciplinary artist based in New Zealand. I specialize in player-focused systems and enjoy collaborating closely with design, art, and narrative teams to create engaging experiences. With a strong multidisciplinary background, I thrive in taking prototypes to polished, shippable products, always aiming to deliver maintainable code.

Throughout my career, I’ve worked on various projects, ranging from indie games to larger productions, focusing on camera behaviors, procedural generation, and tooling. I love solving complex problems and continuously enhancing player experiences. In my spare time, I like to explore new technologies and participate in game jams, contributing to my growth in this dynamic field.

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Experience Level

Expert
Expert
Expert
Intermediate

Work Experience

Gameplay Programmer at Big Adventure Ltd
January 1, 2026 - March 31, 2026
Programmed new mechanics and added over 200 new cards to a roguelike deckbuilder, contributing to gameplay features from prototype to polished systems.
Gameplay Programmer at Wētā Workshop
November 1, 2021 - December 31, 2025
Designed a deterministic room-based procedural level generation system. Built tooling for level designers to rapidly iterate and test rooms.
Gameplay Programmer at Frog Store
June 1, 2022 - August 31, 2022
Fixed pre-launch bugs and implemented minor gameplay mechanics to enhance user experience.
Gameplay Programmer at James Games
May 1, 2020 - May 31, 2020
Implemented UI logic and improved the theming of the main menu for better player engagement.
Game Art and Development Tutor at Yoobee Colleges
August 1, 2016 - November 30, 2021
Taught art, game design, and programming while co-organizing Global Game Jam and supporting student projects.

Education

Advanced Diploma of Animation at Lifeway College
January 1, 2007 - December 31, 2008
Diploma of Graphic Design at Natcoll
April 1, 2005 - December 31, 2005

Qualifications

NZGDA GDC Travel Scholarship
January 1, 2019 - June 2, 2026

Industry Experience

Gaming, Education, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate

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