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Simon Harrison

Available to hire

I’m Simon Harrison, a multi-disciplined digital leader with almost 30 years of experience spanning interactive design, game development, VR production, large-scale public installations, team leadership, and digital…

About

I’m Simon Harrison, a multi-disciplined digital leader with almost 30 years of experience spanning interactive design, game development, VR production, large-scale public installations, team leadership, and digital delivery. I’ve shipped chart-topping commercial games, led the world’s largest digital interactive education space, and produced enterprise VR training for major Australian organisations. I bring deep technical literacy, broad creative range, and the operational discipline to deliver complex projects on time and to a high standard.

In recent roles I’ve led VR training programs at Real Serious Games, managed QUT’s Cube Studio with a multi-disciplinary team, and driven AI adoption across delivery pipelines. I’m passionate about human-centred design, scalable architectures, and mentoring teams to navigate high-stakes delivery while staying focused on quality, accessibility, and delivering measurable impact.

  • 27 years' experience
  • Joined April 2026

Industry experience

  • Education
  • Gaming
  • Government
  • Media & Entertainment
  • Professional Services

Work experience· 8 roles

Senior XR Producer · Real Serious GamesJan 2021 – Present · 5 yrs 11 mos

Lead VR training projects for education across multiple industries. Delivered a flagship, multi-SKU VR train simulator for BHP, coordinating distributed teams across WA, Hong Kong and NSW through a complex multi-business-unit stakeholder pipeline. Conducted real-world testing with train drivers and maintained rigorous documentation and change control. Owned end-to-end delivery pipeline from knowledge transfer to post-launch support, ran fortnightly sprint planning and retrospectives, oversaw backlog grooming and QA coordination, and led our internal AI adoption with a virtual SME system to protect SME time and ensure smooth production.

Cube Studio Manager · Queensland University of TechnologyJan 2018 – Jan 2021 · 3 yrs 1 mo

Managed the Cube studio, the world’s largest digital interactive education space, leading a multidisciplinary team of nine through eight large-scale software projects and five infrastructure upgrades. Administered an annual budget of approximately $3M across wages, capex, outreach and maintenance; negotiated cross-departmental cost-sharing; managed stakeholder relations across faculties and external partners; oversaw continuity of service during COVID and led two artist residencies.

Digital Interactive Designer, Cube Studio · Queensland University of TechnologyJan 2014 – Jan 2018 · 4 yrs 1 mo

End-to-end UX design for eight large-scale interactive STEM projects used in regional workshops. Drove accessibility and inclusive design guidelines across the Cube, built partnerships with educators and researchers, and tackled challenging projection and interaction problems (e.g., spherical projection for the Sphere installation).

Senior Artist · Real Serious GamesJan 2010 – Jan 2014 · 4 yrs 1 mo
Contracted Lecturer, Games Design · University of Central LancashireJan 2008 – Jan 2009 · 1 yr 1 mo
Senior Technical Artist / Principal Environment Artist · THQ Studio AustraliaJan 2006 – Jan 2008 · 2 yrs 1 mo
Artist / Lead Artist · King of the JungleJan 2001 – Jan 2003 · 2 yrs 1 mo
Trainee World 3D Modeller / Lead Designer · Probe Entertainment / Acclaim EntertainmentJan 1995 – Jan 2001 · 6 yrs 1 mo

Education

BA (Hons) Games Design · University of Central Lancashire, Preston, England2030 – 2026
Wine and Spirits Education Trust, Level 3 · Wine & Spirits Education Trust2030 – 2026

Certifications and awards· 13

Certified Scrum Master2030 – 2026
Future Focused Leaders Program2030 – 2026
From Mate to Manager2030 – 2026
Introduction to Project Management2030 – 2026

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