Simon Harrison
I’m Simon Harrison, a multi-disciplined digital leader with almost 30 years of experience spanning interactive design, game development, VR production, large-scale public installations, team leadership, and digital…
About
I’m Simon Harrison, a multi-disciplined digital leader with almost 30 years of experience spanning interactive design, game development, VR production, large-scale public installations, team leadership, and digital delivery. I’ve shipped chart-topping commercial games, led the world’s largest digital interactive education space, and produced enterprise VR training for major Australian organisations. I bring deep technical literacy, broad creative range, and the operational discipline to deliver complex projects on time and to a high standard.
In recent roles I’ve led VR training programs at Real Serious Games, managed QUT’s Cube Studio with a multi-disciplinary team, and driven AI adoption across delivery pipelines. I’m passionate about human-centred design, scalable architectures, and mentoring teams to navigate high-stakes delivery while staying focused on quality, accessibility, and delivering measurable impact.
- 27 years' experience
- Joined April 2026
Industry experience
- Education
- Gaming
- Government
- Media & Entertainment
- Professional Services
Work experience· 8 roles
Lead VR training projects for education across multiple industries. Delivered a flagship, multi-SKU VR train simulator for BHP, coordinating distributed teams across WA, Hong Kong and NSW through a complex multi-business-unit stakeholder pipeline. Conducted real-world testing with train drivers and maintained rigorous documentation and change control. Owned end-to-end delivery pipeline from knowledge transfer to post-launch support, ran fortnightly sprint planning and retrospectives, oversaw backlog grooming and QA coordination, and led our internal AI adoption with a virtual SME system to protect SME time and ensure smooth production.
Managed the Cube studio, the world’s largest digital interactive education space, leading a multidisciplinary team of nine through eight large-scale software projects and five infrastructure upgrades. Administered an annual budget of approximately $3M across wages, capex, outreach and maintenance; negotiated cross-departmental cost-sharing; managed stakeholder relations across faculties and external partners; oversaw continuity of service during COVID and led two artist residencies.
End-to-end UX design for eight large-scale interactive STEM projects used in regional workshops. Drove accessibility and inclusive design guidelines across the Cube, built partnerships with educators and researchers, and tackled challenging projection and interaction problems (e.g., spherical projection for the Sphere installation).
Education
Certifications and awards· 13
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