Hi, I’m JJ Chalupnik. I’m a CG Generalist and asset specialist with extensive experience in 3D modeling, texturing, lighting, and rendering for film, television, and games. I’ve led teams on prop, environment, and vehicle work, created assets from scratch, and helped optimize asset pipelines across Max, Maya, Houdini, and industry renderers. I enjoy collaborating across disciplines and mentoring artists to deliver high-quality visuals efficiently.
I earned a BA in Film and Media Production and a BFA in Digital Art 3D Animation from Arizona State University. My work includes Primetime Emmy contributions and episodic TV/feature projects, with experience spanning remote and hybrid teams. I’m passionate about visual storytelling and bringing creative concepts to life from ideation through final renders.
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