An annotated collection of freelance and collaborative work over the course of my career, up to 2026.
- 3D Animator
- 3D Modeler
- 3D Visualizer
- +7
Seasoned Senior 3D Generalist and Supervisor with over 15 years of experience delivering high-quality visual effects and CG assets across feature films, episodic television, commercials, and interactive projects.
Seasoned Senior 3D Generalist and Supervisor with over 15 years of experience delivering high-quality visual effects and CG assets across feature films, episodic television, commercials, and interactive projects.
Emmy Award winner and multiple industry award contributor, I specialize in leading hard-surface asset teams to create props, vehicles, set extensions, projections, and fully realized CG environments, both on-site and remotely. For more than 4 years, I’ve supervised teams through demanding production schedules, implementing streamlined pipeline procedures that enhanced efficiency, elevated asset quality, and accelerated turnaround times without compromising creative vision. I thrive in the review and dailies process, delivering constructive feedback to elevate work, mentoring artists, and troubleshooting technical challenges to meet diverse shot requirements.
My contributions extend beyond execution: I’ve actively participated in artist recruitment, hiring decisions, and onboarding, helping new team members integrate quickly and contribute effectively from day one.
With 10+ years developing projects from concept to final delivery, 7+ years in episodic television, and 5+ years collaborating directly with clients on commercial and corporate creative, I bring a versatile perspective to every production.
My primary software toolset includes
I also have experience in Houdini, Nuke, and Fusion, and many renderers such as Renderman, Vray, Redshift, Mantra, and Arnold.
Passionate about interactive storytelling, I am particularly drawn to the convergence of video games and cinematic narrative, where real-time environments and immersive experiences redefine how stories are told.
I’m always open to connecting with innovative teams in VFX, episodic production, gaming, or cross-media projects. If you’re building something ambitious, let’s discuss how I can contribute.
An annotated collection of freelance and collaborative work over the course of my career, up to 2026.
Episodic TV work; Maya-based 3D modeling, rigging, animation, lighting and rendering; Photoshop textures; After Effects compositing; Substance Painter texturing; Unreal Engine look development; Houdini environments.
Led a team of artists to build props, environments, set extensions, and vehicles for episodic TV and feature work. Created assets from scratch, contributed concept art and photography, used LiDAR data, and optimized stock models with 3ds Max, Maya, and Substance Painter. Mentored artists and coordinated asset pipelines, driving cross-DCC compatibility and feedback loops. Implemented major asset pipeline changes across Max, Maya, Houdini, RenderMan, Arnold, Redshift, and RenderMan workflows.
Led a team of artists to build props, environments, set extensions, and vehicles for shows and features. Mentored and reviewed artists’ work and helped shape major asset pipeline changes across DCC software (Maya, Houdini, 3ds Max, VRay/Arnold/Redshift/RenderMan).
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