Seasoned Senior 3D Generalist and Supervisor with over 15 years of experience delivering high-quality visual effects and CG assets across feature films, episodic television, commercials, and interactive projects.
Emmy Award winner and multiple industry award contributor, I specialize in leading hard-surface asset teams to create props, vehicles, set extensions, projections, and fully realized CG environments, both on-site and remotely. For more than 4 years, I’ve supervised teams through demanding production schedules, implementing streamlined pipeline procedures that enhanced efficiency, elevated asset quality, and accelerated turnaround times without compromising creative vision. I thrive in the review and dailies process, delivering constructive feedback to elevate work, mentoring artists, and troubleshooting technical challenges to meet diverse shot requirements.
My contributions extend beyond execution: I’ve actively participated in artist recruitment, hiring decisions, and onboarding, helping new team members integrate quickly and contribute effectively from day one.
With 10+ years developing projects from concept to final delivery, 7+ years in episodic television, and 5+ years collaborating directly with clients on commercial and corporate creative, I bring a versatile perspective to every production.
My primary software toolset includes
- Maya
- Blender
- ZBrush
- Substance Painter
- Unreal Engine
- Photoshop
- After Effects
- Premiere Pro
I also have experience in Houdini, Nuke, and Fusion, and many renderers such as Renderman, Vray, Redshift, Mantra, and Arnold.
Passionate about interactive storytelling, I am particularly drawn to the convergence of video games and cinematic narrative, where real-time environments and immersive experiences redefine how stories are told.
I’m always open to connecting with innovative teams in VFX, episodic production, gaming, or cross-media projects. If you’re building something ambitious, let’s discuss how I can contribute.
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An annotated collection of freelance and collaborative work over the course of my career, up to 2026.
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